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JoltPhysicsUnity

This package provides work-in-progress bindings for Jolt Physics specifically for Unity. It uses the Unity.Mathematics package for all numerics and Unity.Collections package for unmanaged collections.

The C# API is almost entirely implemented on unmanaged structs, making it suitable for use from Unity Jobs and Burst compiled code.

Acknowledgements

This package relies on the joltc bindings written by amerkoleci for JoltPhysicsSharp. Please consider sponsoring them.

The De Chalon mesh used in the samples is taken from ThreeDScans.

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Jolt Physics bindings for Unity

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  • C# 59.8%
  • C++ 26.0%
  • C 11.8%
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