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Lua killEvents() docs update
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projectkk2glider committed Mar 25, 2017
1 parent 701125b commit 5e55a3f
Showing 1 changed file with 2 additions and 3 deletions.
5 changes: 2 additions & 3 deletions radio/src/lua/api_general.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -796,13 +796,12 @@ static int luaPlayHaptic(lua_State * L)
/*luadoc
@function killEvents(key)
Stops key state machine.
Stops key state machine. See [Key Events](../key_events.md) for the detailed description.
@param key (number) key to be killed, can also include event type (only key part is used)
@param key (number) key to be killed, can also include event type (only the key part is used)
@status current Introduced in 2.0.0
TODO table of events/masks
*/
static int luaKillEvents(lua_State * L)
{
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