Nexus is a c++/javascript library for creation and visualization of a batched multiresolution mesh structure.
Nexus by Visual Computing Laboratory - ISTI - CNR
Contact me @ [email protected]
- Multiresolution
- Large models
- Textures or color per vertex
- Streaming
- Compression
- WebGL
Use nxsbuild to create a multiresolution nexus model (.nxs) out of your mesh (.ply):
$ nxsbuild bunny.ply
The result will be bunny.nxs. For large files this may take quite some time. See the man page for all the options, supported input files etc.
The model can be compressed, saving aroung 90% of the size. This is most useful for streaming applications:
$ nxsedit bunny.nxs -z -o bunny.nxz
Detailed information about the compression parameters can be found in the man page.
You can get some statistics using nxsedit on the created model: bounding sphere, list of patches created along with their error using nxsedit:
$ nxsedit bunny.nxs -i -n
The .nxs file can be simplified: you can prune the lowest level of the resolution using the -l option.
Nxsview is a simple program for inspecting a .nxs file:
$ nxsview bunny.nxs
You can tune various parameters through the interface, but be sure to read the available options in the man page.
The easiest way to publish the model on the web is to use 3DHOP interface. Alternatively you can use Threejs: there is a minimal example in the html directory of the repository.
It is strongly recommended to use compression for the models (nxsedit -z).
The visualization algorithm can be easily (?) used as library inside your engine, both in C++ or in javascript, basically the algorithm job is to send geometry to the GPU.
All Nexus software is free and released under the GPL license (it depends on Qt and VCG lib).
Multiresolution and fast decompression for optimal web-based rendering Federico Ponchio, Matteo Dellepiane Graphical Models, Volume 88, pp. 1-11, November 2016
Fast decompression for web-based view-dependent 3D rendering Federico Ponchio, Matteo Dellepiane Web3D 2015. Proceedings of the 20th International Conference on 3D Web Technology , pp. 199-207, June 2015
Multiresolution structures for interactive visualization of very large 3D datasets Federico Ponchio Phd Thesis
Interactive Rendering of Dynamic Geometry F. Ponchio, K. Hormann IEEE Transaction on Visualization and Computer Graphics, Volume 14, Number 4, pp. 914-925, July 2008
Batched Multi Triangulation Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno Proceedings IEEE Visualization, pp. 207-214, October 2005
Adaptive TetraPuzzles: Efficient Out-of-Core Construction and Visualization of Gigantic Multiresolution Polygonal Models P. Cignoni, F. Ganovelli, E. Gobbetti, F. Marton, F. Ponchio, R. Scopigno ACM Trans. on Graphics, vol. 23(3), pp. 796-803, August 2004 (Siggraph '04)
BDAM: Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization P.Cignoni, F.Ganovelli, E. Gobbetti, F.Marton, F. Ponchio, R. Scopigno Computer Graphics Forum, 22(3), pp. 505-514, September 2003
Thanks, support: VCL Informatic department in TU Clausthal, 3D-COFORM. Also to Kai Hormann for having me write the thesis :)