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v2.0.7

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Updated change log.

v2.0.6

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Final readme updates.

v2.0.5

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README fixes for 2.0.5 release.

v2.0.4

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2.0.4 release build

v2.0.3

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Updated change log and readme headers.

v2.0.2

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Sprite would glitch if it had an ArcadePhysics Body that was re-posit…

…ioned out of loop.

Sprite would "fly off" if it had an ArcadePhysics Body that was re-positioned during an input handler.
Newly generated docs

v2.0.1

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Fixed small typos in the README.

v2.0.0

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Merged 1.2 branch into master for the final Phaser v2.0.0 release.

1.1.6

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Version 1.1.6 - "Shienar" - 24th February 2014

New Examples:

* Added lovely new little mini golf game by jpcloud.

Updates:

* Loader can now load JSON files natively (thanks lucas)
* TilemapParser now errors if the tileset isn't the right size

Bug Fixes:

* Updated Physics.Body.applyDamping so that velocity is reduced down to zero properly (thanks caezs)
* ArcadePhysics.collideSpriteVsTilemapLayer wouldn't call the process or collide callbacks if only 1 tile was involved in the check (thanks mandarinx)
* Lots of documentation fixes (thanks nhowell)
* Fix for PixiPatch so it renders masks again (thanks georgios)
* Modified ArcadePhysics.intersects so it returns a value as well as asigns (thanks bunnyhero)
* Lots of TypeScript defs fixes (thanks clark)

1.1.5

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Explicitly paused Timer continues if you un-focus and focus the brows…

…er window (thanks georgiee)

Added TimerEvent.pendingDelete and checks in Timer.update, so that removing an event in a callback no longer throws an exception (thanks georgiee)
Fixed TypeScript defs on lines 1741-1748 (thanks wombatbuddy)
Added SAT.js to TypeScript definition. Now compiles properly.
Added missing Line.js to the Grunt file.
Tilemap#paste diffX and diffY equations changed, fixed issue phaserjs#393 (thanks brejep)
Added missing return value in Body.hitLeft and hitRight, fixes issue phaserjs#398 (thanks ram64).
Fixed easing tween example case. Issue phaserjs#379 (thanks wesleywerner)
Removed SAT.js UMD wrapped, fixes issue phaserjs#361 (thanks luizbills)
Removed inContact check from Body.separate.
Fixed Tilemap docs (wrongly pointed to Tileset methods)