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Compression
Chris Buguet edited this page Dec 13, 2024
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HSQ files are compressed using a variation of LZ77 algorithm. An additional header defines if compression is active, the compressed size and the decompressed size.
Run-length encoding is used to compress a sprite or a video frame. A flag indicates for each frame if compression is used or not. Depending on the version of the game (floppy or CD-ROM), RLE compression used if done on 4bpp or 8bpp.
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