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; see http://editorconfig.org/ for docs on this file | ||
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root = true | ||
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[*] | ||
ignore_if_in_header = This code was generated by a tool|<auto-generated> | ||
indent_style = space | ||
indent_size = 4 | ||
; uncomment to help with sharing files across os's (i.e. network share or through local vm) | ||
#end_of_line = lf | ||
; avoid a bom, which causes endless problems with naive text tooling | ||
charset = utf-8 | ||
trim_trailing_whitespace = true | ||
insert_final_newline = true | ||
; keeping auto-format enabled helps avoid merge hell for projects without CI-based format validation | ||
disable_auto_format = true | ||
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[*.cs] | ||
; uncomment to enable full formatting of c# files | ||
formatters = generic, uncrustify | ||
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[*.asmdef] | ||
scrape_api = false | ||
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[**/Tests/**.asmdef] | ||
scrape_api = false | ||
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[*.Tests.asmdef] | ||
scrape_api = false | ||
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[*.md] | ||
indent_size = 2 | ||
; trailing whitespace is unfortunately significant in markdown | ||
trim_trailing_whitespace = false | ||
; uncomment to enable basic formatting of markdown files | ||
#formatters = generic | ||
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[{Makefile,makefile}] | ||
; tab characters are part of the Makefile format | ||
indent_style = tab | ||
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[*.asmdef] | ||
indent_size = 4 | ||
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[*.json] | ||
indent_size = 2 | ||
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[*.{vcproj,bat,cmd,xaml,tt,t4,ttinclude}] | ||
end_of_line = crlf | ||
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; this VS-specific stuff is based on experiments to see how VS will modify a file after it has been manually edited. | ||
; the settings are meant to closely match what VS does to minimize unnecessary diffs. | ||
[*.{vcxproj,vcxproj.filters}] | ||
indent_style = space | ||
indent_size = 2 | ||
end_of_line = crlf | ||
charset = utf-8-bom | ||
trim_trailing_whitespace = true | ||
insert_final_newline = false | ||
; must be broken out because of 51-char bug (https://github.com/editorconfig/editorconfig-visualstudio/issues/21) | ||
[*.{csproj,pyproj,props,targets}] | ||
indent_style = space | ||
indent_size = 2 | ||
end_of_line = crlf | ||
charset = utf-8-bom | ||
trim_trailing_whitespace = true | ||
insert_final_newline = false | ||
[*.{sln,sln.template}] | ||
indent_style = tab | ||
indent_size = 4 | ||
end_of_line = crlf | ||
charset = utf-8 | ||
trim_trailing_whitespace = true | ||
insert_final_newline = false |
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* text=auto | ||
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# Unity insists using LF for its text assets so prevent changing them to CRLF | ||
*.unity text eol=lf | ||
*.prefab text eol=lf | ||
*.asset text eol=lf | ||
*.meta text eol=lf | ||
*.json text eol=lf | ||
*.mat text eol=lf | ||
*.mesh text eol=lf | ||
*.txt text eol=lf |
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#Validation script for megacity-metro | ||
#This is used to validate your catalog-info.yaml | ||
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name: Validate Catalog-info.yaml | ||
on: | ||
pull_request: | ||
paths: | ||
- 'catalog-info.yaml' | ||
push: | ||
paths: | ||
- 'catalog-info.yaml' | ||
branches: [dev] | ||
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jobs: | ||
validate_catalog: | ||
runs-on: ubuntu-latest | ||
steps: | ||
- id: 'Checkout' | ||
uses: actions/checkout@v3 | ||
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- id: 'Validate' | ||
uses: 'RoadieHQ/[email protected]' |
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# This .gitignore file should be placed at the root of your Unity project directory | ||
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore | ||
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# Specific for this project: | ||
# If the IET for the project contains "Add Open Scenes" step, first remove EditorBuildSettings.asset, | ||
# commit, and then uncomment and commit a change to the line below. | ||
#/ProjectSettings/EditorBuildSettings.asset | ||
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# A marker file of which existence is used to decide whether to run the first-launch experience or not. | ||
InitCodeMarker | ||
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# Packed templates go here | ||
upm-ci~/ | ||
upm-ci.log | ||
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# Add-Ons go here | ||
addons/ | ||
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# WebGL Publisher artefacts and default build folder | ||
webgl_sharing | ||
connectwebgl.zip | ||
/WebGL Builds/ | ||
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# Never ignore Asset meta data... | ||
!/[Aa]ssets/**/*.meta | ||
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# ...except for Microgame Add-Ons | ||
/Assets/AddOns.meta | ||
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# IET has a feature to back up the project's content, let's ignore the possible backups. | ||
/[Tt]utorial [Dd]efaults/ | ||
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# The rest are general best practices for Unity projects | ||
/[Ll]ibrary/ | ||
/[Tt]emp/ | ||
/[Oo]bj/ | ||
/[Bb]uild/ | ||
/[Bb]uilds/ | ||
/[Ll]ogs/ | ||
/[Mm]emoryCaptures/ | ||
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# Project/user-specific settings using Settings Manager | ||
/ProjectSettings/Packages/ | ||
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# UserSettings introduced in 2020.1 | ||
/UserSettings/ | ||
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# Not interested in packages-lock as we're not a real project. | ||
/Packages/packages-lock.json | ||
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# Uncomment this line if you wish to ignore the asset store tools plugin | ||
/[Aa]ssets/AssetStoreTools* | ||
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# Autogenerated Jetbrains Rider plugin | ||
[Aa]ssets/Plugins/Editor/JetBrains* | ||
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# Visual Studio cache directory | ||
.vs/ | ||
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# Visual Studio Code settings directory | ||
.vscode/ | ||
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# Gradle cache directory | ||
.gradle/ | ||
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# Autogenerated VS/MD/Consulo solution and project files | ||
ExportedObj/ | ||
.consulo/ | ||
*.csproj | ||
*.unityproj | ||
*.sln | ||
*.suo | ||
*.tmp | ||
*.user | ||
*.userprefs | ||
*.pidb | ||
*.booproj | ||
*.svd | ||
*.pdb | ||
*.mdb | ||
*.opendb | ||
*.VC.db | ||
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# Unity3D generated meta files | ||
*.pidb.meta | ||
*.pdb.meta | ||
*.mdb.meta | ||
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# Unity3D generated file on crash reports | ||
sysinfo.txt | ||
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# Builds | ||
*.apk | ||
*.unitypackage | ||
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# Crashlytics generated file | ||
crashlytics-build.properties | ||
*.orig | ||
*.orig.meta | ||
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# Ignore build reports | ||
/Assets/BuildReports* |
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