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Riot Games
- Los Angeles
- @ophainim
Stars
Basic third person player controller for Godot 4
Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
Patterns and resources of low latency programming.
Portable NuGet library/package for navigating on a tile-based 2-dimensional raster/matrix.
ShadowCasting code from the MSDN Developer Blog of Eric Lippert: https://blogs.msdn.microsoft.com/ericlippert/2011/12/29/shadowcasting-in-c-part-six/
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Unity's standard shader with triplanar mapping
Reimplement Sea of Thieves's Cloud in Unity
An Unity project to reproduce the sand rendering in Journey's style
An extension for VS Code that visualizes data during debugging.
The source code to VVVVVV! http://thelettervsixtim.es/
HouraiTeahouse / Backroll
Forked from pond3r/ggpoUnity C# Port of GGPO built atop Hourai Networking
Transport level library for peer-to-peer networking with multiple backends for the Unity.
Planar reflection effect from the Adam Interior Environment package.
Demo Project using the Universal RP from Unity3D
Page curl effect for Unity3d using UGUI
All sorts of random publicly-available information, assets, scripts, and more as we (Joy Machine) work on our projects.
An Cheat Sheet for Unreal Engine 4 C++ programming, licensed under CC BY-NC-SA 4.0
An attempt to make Unreal Engine 4 projects more consistent
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
A lightweight game engine written in modern C++
Sample projects demonstrating the usage of Diligent Engine
A modern cross-platform low-level graphics library and rendering framework