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NanoVG: Added ability to pass custom allocator.
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bkaradzic committed Feb 8, 2016
1 parent a42cba8 commit 728a8ee
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Showing 3 changed files with 36 additions and 27 deletions.
2 changes: 1 addition & 1 deletion examples/common/imgui/imgui.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -468,7 +468,7 @@ struct Imgui

IMGUI_create(_data, _size, _fontSize, m_allocator);

m_nvg = nvgCreate(1, m_view);
m_nvg = nvgCreate(1, m_view, m_allocator);
nvgCreateFontMem(m_nvg, "default", (unsigned char*)_data, INT32_MAX, 0);
nvgFontSize(m_nvg, _fontSize);
nvgFontFace(m_nvg, "default");
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6 changes: 4 additions & 2 deletions examples/common/nanovg/nanovg.h
Original file line number Diff line number Diff line change
Expand Up @@ -598,8 +598,10 @@ struct NVGparams {
};
typedef struct NVGparams NVGparams;

NVGcontext* nvgCreate(int edgeaa, unsigned char viewid);
void nvgViewId(struct NVGcontext* ctx, unsigned char viewid);
namespace bx { struct AllocatorI; }

NVGcontext* nvgCreate(int edgeaa, unsigned char _viewId, bx::AllocatorI* _allocator = NULL);
void nvgViewId(struct NVGcontext* ctx, unsigned char _viewId);
void nvgDelete(struct NVGcontext* ctx);

// Constructor and destructor, called by the render back-end.
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55 changes: 31 additions & 24 deletions examples/common/nanovg/nanovg_bgfx.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -23,14 +23,13 @@
#define NVG_ANTIALIAS 1

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include "nanovg.h"

#include <bgfx/bgfx.h>

#include <bx/bx.h>
#include <bx/allocator.h>

BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4244); // warning C4244: '=' : conversion from '' to '', possible loss of data

Expand Down Expand Up @@ -113,6 +112,8 @@ namespace

struct GLNVGcontext
{
bx::AllocatorI* m_allocator;

bgfx::ProgramHandle prog;
bgfx::UniformHandle u_scissorMat;
bgfx::UniformHandle u_paintMat;
Expand All @@ -131,7 +132,7 @@ namespace
bgfx::TextureHandle texMissing;

bgfx::TransientVertexBuffer tvb;
uint8_t viewid;
uint8_t m_viewId;

struct GLNVGtexture* textures;
float view[2];
Expand Down Expand Up @@ -177,7 +178,7 @@ namespace
{
int old = gl->ctextures;
gl->ctextures = (gl->ctextures == 0) ? 2 : gl->ctextures*2;
gl->textures = (struct GLNVGtexture*)realloc(gl->textures, sizeof(struct GLNVGtexture)*gl->ctextures);
gl->textures = (struct GLNVGtexture*)BX_REALLOC(gl->m_allocator, gl->textures, sizeof(struct GLNVGtexture)*gl->ctextures);
memset(&gl->textures[old], 0xff, (gl->ctextures-old)*sizeof(struct GLNVGtexture) );

if (gl->textures == NULL)
Expand Down Expand Up @@ -548,7 +549,7 @@ namespace
struct GLNVGcontext* gl = (struct GLNVGcontext*)_userPtr;
gl->view[0] = (float)width;
gl->view[1] = (float)height;
bgfx::setViewRect(gl->viewid, 0, 0, width, height);
bgfx::setViewRect(gl->m_viewId, 0, 0, width, height);
}

static void fan(uint32_t _start, uint32_t _count)
Expand Down Expand Up @@ -596,7 +597,7 @@ namespace
bgfx::setVertexBuffer(&gl->tvb);
bgfx::setTexture(0, gl->s_tex, gl->th);
fan(paths[i].fillOffset, paths[i].fillCount);
bgfx::submit(gl->viewid, gl->prog);
bgfx::submit(gl->m_viewId, gl->prog);
}
}

Expand All @@ -620,7 +621,7 @@ namespace
);
bgfx::setVertexBuffer(&gl->tvb, paths[i].strokeOffset, paths[i].strokeCount);
bgfx::setTexture(0, gl->s_tex, gl->th);
bgfx::submit(gl->viewid, gl->prog);
bgfx::submit(gl->m_viewId, gl->prog);
}
}

Expand All @@ -635,7 +636,7 @@ namespace
| BGFX_STENCIL_OP_FAIL_Z_ZERO
| BGFX_STENCIL_OP_PASS_Z_ZERO
);
bgfx::submit(gl->viewid, gl->prog);
bgfx::submit(gl->m_viewId, gl->prog);
}

static void glnvg__convexFill(struct GLNVGcontext* gl, struct GLNVGcall* call)
Expand All @@ -652,7 +653,7 @@ namespace
bgfx::setVertexBuffer(&gl->tvb);
bgfx::setTexture(0, gl->s_tex, gl->th);
fan(paths[i].fillOffset, paths[i].fillCount);
bgfx::submit(gl->viewid, gl->prog);
bgfx::submit(gl->m_viewId, gl->prog);
}

if (gl->edgeAntiAlias)
Expand All @@ -665,7 +666,7 @@ namespace
);
bgfx::setVertexBuffer(&gl->tvb, paths[i].strokeOffset, paths[i].strokeCount);
bgfx::setTexture(0, gl->s_tex, gl->th);
bgfx::submit(gl->viewid, gl->prog);
bgfx::submit(gl->m_viewId, gl->prog);
}
}
}
Expand All @@ -685,7 +686,7 @@ namespace
);
bgfx::setVertexBuffer(&gl->tvb, paths[i].strokeOffset, paths[i].strokeCount);
bgfx::setTexture(0, gl->s_tex, gl->th);
bgfx::submit(gl->viewid, gl->prog);
bgfx::submit(gl->m_viewId, gl->prog);
}
}

Expand All @@ -698,7 +699,7 @@ namespace
bgfx::setState(gl->state);
bgfx::setVertexBuffer(&gl->tvb, call->vertexOffset, call->vertexCount);
bgfx::setTexture(0, gl->s_tex, gl->th);
bgfx::submit(gl->viewid, gl->prog);
bgfx::submit(gl->m_viewId, gl->prog);
}
}

Expand Down Expand Up @@ -791,7 +792,7 @@ namespace
if (gl->ncalls+1 > gl->ccalls)
{
gl->ccalls = gl->ccalls == 0 ? 32 : gl->ccalls * 2;
gl->calls = (struct GLNVGcall*)realloc(gl->calls, sizeof(struct GLNVGcall) * gl->ccalls);
gl->calls = (struct GLNVGcall*)BX_REALLOC(gl->m_allocator, gl->calls, sizeof(struct GLNVGcall) * gl->ccalls);
}
ret = &gl->calls[gl->ncalls++];
memset(ret, 0, sizeof(struct GLNVGcall) );
Expand All @@ -804,7 +805,7 @@ namespace
if (gl->npaths + n > gl->cpaths) {
GLNVGpath* paths;
int cpaths = glnvg__maxi(gl->npaths + n, 128) + gl->cpaths / 2; // 1.5x Overallocate
paths = (GLNVGpath*)realloc(gl->paths, sizeof(GLNVGpath) * cpaths);
paths = (GLNVGpath*)BX_REALLOC(gl->m_allocator, gl->paths, sizeof(GLNVGpath) * cpaths);
if (paths == NULL) return -1;
gl->paths = paths;
gl->cpaths = cpaths;
Expand All @@ -821,7 +822,7 @@ namespace
{
NVGvertex* verts;
int cverts = glnvg__maxi(gl->nverts + n, 4096) + gl->cverts/2; // 1.5x Overallocate
verts = (NVGvertex*)realloc(gl->verts, sizeof(NVGvertex) * cverts);
verts = (NVGvertex*)BX_REALLOC(gl->m_allocator, gl->verts, sizeof(NVGvertex) * cverts);
if (verts == NULL) return -1;
gl->verts = verts;
gl->cverts = cverts;
Expand All @@ -837,7 +838,7 @@ namespace
if (gl->nuniforms+n > gl->cuniforms)
{
gl->cuniforms = gl->cuniforms == 0 ? glnvg__maxi(n, 32) : gl->cuniforms * 2;
gl->uniforms = (unsigned char*)realloc(gl->uniforms, gl->cuniforms * structSize);
gl->uniforms = (unsigned char*)BX_REALLOC(gl->m_allocator, gl->uniforms, gl->cuniforms * structSize);
}
ret = gl->nuniforms * structSize;
gl->nuniforms += n;
Expand Down Expand Up @@ -1023,18 +1024,23 @@ namespace
}
}

free(gl->textures);

free(gl);
BX_FREE(gl->m_allocator, gl->textures);
BX_FREE(gl->m_allocator, gl);
}

} // namespace

NVGcontext* nvgCreate(int edgeaa, unsigned char viewid)
NVGcontext* nvgCreate(int edgeaa, unsigned char _viewId, bx::AllocatorI* _allocator)
{
if (NULL == _allocator)
{
static bx::CrtAllocator allocator;
_allocator = &allocator;
}

struct NVGparams params;
struct NVGcontext* ctx = NULL;
struct GLNVGcontext* gl = (struct GLNVGcontext*)malloc(sizeof(struct GLNVGcontext) );
struct GLNVGcontext* gl = (struct GLNVGcontext*)BX_ALLOC(_allocator, sizeof(struct GLNVGcontext) );
if (gl == NULL) goto error;
memset(gl, 0, sizeof(struct GLNVGcontext) );

Expand All @@ -1053,8 +1059,9 @@ NVGcontext* nvgCreate(int edgeaa, unsigned char viewid)
params.userPtr = gl;
params.edgeAntiAlias = edgeaa;

gl->m_allocator = _allocator;
gl->edgeAntiAlias = edgeaa;
gl->viewid = uint8_t(viewid);
gl->m_viewId = uint8_t(_viewId);

ctx = nvgCreateInternal(&params);
if (ctx == NULL) goto error;
Expand All @@ -1071,11 +1078,11 @@ NVGcontext* nvgCreate(int edgeaa, unsigned char viewid)
return NULL;
}

void nvgViewId(struct NVGcontext* ctx, unsigned char viewid)
void nvgViewId(struct NVGcontext* ctx, unsigned char _viewId)
{
struct NVGparams* params = nvgInternalParams(ctx);
struct GLNVGcontext* gl = (struct GLNVGcontext*)params->userPtr;
gl->viewid = uint8_t(viewid);
gl->m_viewId = uint8_t(_viewId);
}

void nvgDelete(struct NVGcontext* ctx)
Expand Down

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