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Shooter game made in OpenGL and C++. The player has to survive as long as possible and shoot as many enemies as he can to increase his score, while he tries to escape a DFS generated maze. The game handles the collisions using a variation of the separating axis theorem algorithm.

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cristian-paris/3D-OpenGL-Shooter

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Shooter game made in OpenGL and C++. The player has to survive as long as possible and shoot as many enemies as he can to increase his score, while he tries to escape a DFS generated maze. The game handles the collisions using a variation of the separating axis theorem algorithm.

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