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A ray tracer, built in Unity with compute shaders

C# 143 19 Updated Aug 5, 2019

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 296 12 Updated Dec 14, 2024

A Simai Player

C# 156 22 Updated Feb 13, 2025

ToonRenderPipeline Unity6 RayTracing

C# 455 70 Updated Jan 20, 2025

Collection of source code for Unity IL2CPP

91 20 Updated Jun 11, 2024

A Realtime PathTracer

C++ 62 5 Updated Feb 12, 2025

适用于 Android 设备的 maimai 虚拟触摸屏幕

Python 111 8 Updated Oct 21, 2024

Native plugin for Unity3d that replaces the renderer with a hardware accelerated ray tracer.

C++ 31 3 Updated Sep 14, 2022

RTXGI-DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)

C# 45 3 Updated Jun 6, 2024

Unity引擎C++接口 | Unity Engine C++ API | Mono/il2cpp | 支持 Windows, Android, Linux, IOS, HarmonyOS | Game Cheat | 游戏作弊

C++ 293 67 Updated Jan 27, 2025

An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.

C# 200 24 Updated May 12, 2024

Precomputed Radiance Transfer Global Illumination in Unity URP

C# 165 25 Updated May 21, 2023

Volumetric Fog Package for URP Forward+

C# 81 10 Updated Feb 12, 2025

CsprojModifier performs additional processing when Unity Editor generates the .csproj.

C# 170 20 Updated Nov 26, 2024

An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

C++ 745 60 Updated Apr 22, 2024

🐙 🐙图形学论文实现

C++ 1,461 241 Updated Mar 6, 2022

Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald

C++ 885 94 Updated Aug 15, 2022

Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )

C++ 264 25 Updated May 15, 2024

An example of a custom rendering pipeline that restores the rendering of HSR

C# 100 18 Updated Jun 1, 2024

A modern cross-platform low-level graphics library and rendering framework

Batchfile 3,728 342 Updated Feb 11, 2025

💡 Experimental real-time global illumination renderer 🦀

Rust 5,007 185 Updated Feb 16, 2024

A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.

C# 574 124 Updated Jan 4, 2022

Miku fan-made free MikuMikuDacne renderer

C 267 28 Updated Dec 3, 2024

《Effective Modern C++》- 完成翻译

8,024 1,195 Updated Nov 8, 2024

AssetStudio - Based on the archived Perfare's AssetStudio, I continue Perfare's work to keep AssetStudio up-to-date, with support for new Unity versions and additional improvements.

C# 1,324 98 Updated Mar 4, 2024

Android NDK samples with Android Studio

C++ 10,181 4,202 Updated Jan 8, 2025

Shader playground website for exploring HLSL, GLSL, SPIR-V compilers

C 596 47 Updated Mar 4, 2024

A rendering sample that demonstrates bindless deferred texturing using D3D12

C++ 569 48 Updated Nov 11, 2024

为高性能而生的游戏运行时与工具箱

C++ 799 63 Updated Feb 13, 2025

Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.

C# 700 117 Updated Feb 12, 2025
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