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#pragma twice
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#pragma twice

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Open3D: A Modern Library for 3D Data Processing

C++ 12,025 2,387 Updated Mar 8, 2025

Rendergraph-based DirectX12 graphics engine

C++ 467 36 Updated Mar 9, 2025

Unicode Algorithms Implementation for C/C++

C++ 293 26 Updated Jan 5, 2024

Proxy: Next Generation Polymorphism in C++

C++ 2,494 168 Updated Mar 7, 2025

RmlUi - The HTML/CSS User Interface library evolved

C++ 3,091 333 Updated Feb 16, 2025

DLA-Future

C++ 69 14 Updated Mar 7, 2025

Layer-based infinite procedural generation

C# 383 28 Updated Dec 7, 2024

A game engine with an emphasis on real-time cutting-edge solutions

C++ 2,372 199 Updated Mar 7, 2025

A GitHub Action to install Mesa3D from pal1000/mesa-dist-win on windows runners.

JavaScript 3 1 Updated Jan 25, 2024

SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.

C++ 2,279 300 Updated Feb 24, 2025

Simple program and PS script to allow monitoring of liquid temps in liquid cooling PCs

C# 17 5 Updated Apr 14, 2024

🌠 Bloom Simulation Software for Windows

C++ 124 3 Updated Jan 9, 2025

Real-time indirect diffuse illuminaton using screen-space information for Unity.

C# 313 30 Updated Oct 3, 2020

Bloom using FFT to accelerate convolution, with Unity URP

C# 112 6 Updated May 21, 2023

Generic Evolutionary Inverse Kinematics for Unity3D

139 15 Updated Oct 13, 2021

MoveIt kinematics_base plugin based on particle optimization & GA

C++ 217 83 Updated Feb 4, 2025

A single-header ANSI C immediate mode cross-platform GUI library

C 9,742 600 Updated Mar 7, 2025
JavaScript 174 28 Updated Nov 16, 2023

πŸ¦™ LaMa Image Inpainting, Resolution-robust Large Mask Inpainting with Fourier Convolutions, WACV 2022

Jupyter Notebook 8,480 902 Updated Feb 5, 2025

πŸŒ‹πŸŽ Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.

C++ 1,158 44 Updated Mar 7, 2025

Improving Fast And Accurate 3D Hand Pose Estimation

Python 144 40 Updated Mar 9, 2020

Code implementing the method from "Metameric Inpainting for Image Warping", TVCG 2022

C# 7 3 Updated Aug 1, 2023

A rendering sample that demonstrates bindless deferred texturing using D3D12

C++ 601 49 Updated Nov 11, 2024

A fast C++23 3D game engine for modern devices, with wide platform support

C++ 708 46 Updated Mar 8, 2025

A webapp for labour-time calculation.

Python 41 4 Updated Mar 6, 2025

Blender addon to inspect and preprocess COLMAP data for Neuralangelo (CVPR 2023)

Python 314 22 Updated Apr 14, 2024

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

C++ 7,494 494 Updated Mar 8, 2025

Real-time BC6H compression on GPU

C++ 340 19 Updated Jul 26, 2023
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