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Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Coral is a C++/C# wrapper around the .NET CoreCLR library, the purpose of Coral is to provide a native interface similar to Mono, but in a more modern style, and using .NET Core instead of .NET Fra…
CONTRIBUTIONS ONLY: A Go (golang) command line and flag parser
RockstarAdvancedGameEngine / gtav-sourcecode-build-guide
Forked from Shad0w-KuNgen/gtav-sourcecode-build-guideGTA V Source Code Build Tutorial with an extra additions!
Open-source platform for building cross-platform native Mobile, Web, Desktop and Embedded apps quickly. Create rich, C#/XAML, single-codebase apps from any IDE. Hot Reload included! 90m+ NuGet Down…
A platform independent standalone library that plays Lottie Animation.
PainterEngine is a application/game engine with software renderer,PainterEngine can be transplanted to any platform that supports C
DCC (Dex-to-C Compiler) is method-based aot compiler that can translate DEX code to C code.
Bind C++ functions and classes into V8 JavaScript engine
Seamless operability between C++11 and Python
Fork of Paper aimed at repairing broken vanilla properties.
Reactive language support for WPF/Avalonia applications when using .resx file.
Splitwirez / AvaloniaRibbon
Forked from amazerol/AvaloniaRibbonRibbon for avalonia
Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. Th…