Stars
F8 Framework是一个优雅,轻量,符合直觉的基于Unity引擎的游戏框架,组件围绕F8一键启动,框架整体遵循以极少的使用成本开发游戏。
Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。
VivienneVMM is a stealthy debugging framework implemented via an Intel VT-x hypervisor.
Bypass protection and hide CE via VT-x hypervisor and ept hook to use cheat engine .
综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库
Sample a representaion of stackable UI Blur.
Replacement for GrabPass in Unity's Universal Render Pipeline (URP).
A lighsaber modelled in blender and brough to life in unity
A rule-based tunnel for Android.
C # Game Framework, but not limited to games. Can be used for non game business development
Xray, Penetrates Everything. Also the best v2ray-core. Where the magic happens.
A simple Genshin Impact facial shader for Unity URP, based on NiloCat shader example
MikuMikuRig是一款集生成控制器,自动导入动画,自动布料为一体的blender插件
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
A user-friendly plug-in that makes it easy to generate stable diffusion images inside Photoshop using either Automatic or ComfyUI as a backend.
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph
ShadowsocksR update rss, SSR organization https://github.com/shadowsocksr
ChatGPT Java SDK支持流式输出、Gpt插件、联网。支持OpenAI官方所有接口。ChatGPT的Java客户端。OpenAI GPT-3.5-Turb GPT-4 Api Client for Java
Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
This project is the implementation of FernRP Package, Include NPR/PBR.
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)