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Collection of Unreal Engine 5 visual effects I made. the aim of this project is to cover "patterns of how to implement" , and it's an experiment in new mechanisms in Unreal Engine
Collection of procedural algorithm implementations in Unreal Engine 5 (C++ & Blueprints) Available in Blueprints(or C++) as a plugin
Unreal Engine c++ and blueprints friendly plugin to generate evenly spaced random points within a given rectangle.
Spotify client built with Angular 15, Nx Workspace, ngrx, TailwindCSS and ng-zorro
Ultra-fast bootstrapping with Angular and Electron 🚤
Chris Titus Tech's Windows Utility - Install Programs, Tweaks, Fixes, and Updates
Rewrite of blender-wiggle with new features and physics
A TweetDeck-like dashboard, but for any website or window
Shaders For People Who Don't Know How To Shader, a tutorial series for beginners!
GitHub notifications on your menu bar. Available on macOS, Windows & Linux.
PSX retro graphics plugin for URP with Shadergraph in Unity
Angular schematic for adding Jest and the required files to an Angular CLI project
UnityEvents triggered by states inside an Animator. Easy to use and performant.
Low-level CSS Toolkit – the original Functional/Utility/Atomic CSS library
A simpler site generator. Transforms a directory of templates (of varying types) into HTML.
🦘 - PouchDB is a pocket-sized database.
A minimal example of a custom render pipeline with the Retro3D shader.
Promise based HTTP client for the browser and node.js
Another fucking c# Steamworks implementation
[Archived] Various .NET command line tools. Project moved to https://github.com/aspnet/AspNetCore
A complete, yet simple, starter for AngularJS using webpack