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The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
High-Performance Rendering Framework on Stream Architectures
AsahiLinux / linux
Forked from torvalds/linuxLinux kernel source tree
Open3D: A Modern Library for 3D Data Processing
Infinite Photorealistic Worlds using Procedural Generation
OpenLLaMA, a permissively licensed open source reproduction of Meta AI’s LLaMA 7B trained on the RedPajama dataset
2D Vector-Graphics library for drawing anti-aliased convex shapes, lines and texts.
A lightweight JIT compiler based on MIR (Medium Internal Representation) and C11 JIT compiler and interpreter based on MIR
Minimalistic C++/Python GUI library for OpenGL, GLES2/3, Metal, and WebAssembly/WebGL
WebAssembly Micro Runtime (WAMR)
A procedural geometry generation library for C++11
A lightweight 3D Morphable Face Model library in modern C++
Dust3D is a cross-platform 3D modeling software that makes it easy to create low poly 3D models for video games, 3D printing, and more.
stb single-file public domain libraries for C/C++
A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.
Kris' Locomotion and Manipulation Planning Toolkit
A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
Bash scripts to install OpenRAVE from source
SymEngine is a fast symbolic manipulation library, written in C++
Open Robotics Automation Virtual Environment: An environment for testing, developing, and deploying robotics motion planning algorithms.
A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
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A shader-based software renderer written from scratch in C89
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal