My C# implementation of Ray Tracing in One Weekend by Peter Shirley
Environment:
- Visual Studio 2015
- Visual C# Console Application
Outline:
- Chapter 1: Output an image
- Chapter 2: The vec3 class
- Chapter 3: Rays, a simple camera, and background
- Chapter 4: Adding a sphere
- Chapter 5: Surface normals and multiple objects
- Chapter 6: Antialiasing
- Chapter 7: Diffuse Materials
- Chapter 8: Metal
- Chapter 9: Dielectrics
- Chapter 10: Positionable camera
- Chapter 11: Defocus Blur
- Chapter 12: Where next?