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My C# implementation of Ray Tracing in One Weekend by Peter Shirley

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ray-tracing-in-one-weekend-csharp

My C# implementation of Ray Tracing in One Weekend by Peter Shirley

Environment:

  • Visual Studio 2015
  • Visual C# Console Application

Outline:

  • Chapter 1: Output an image
  • Chapter 2: The vec3 class
  • Chapter 3: Rays, a simple camera, and background
  • Chapter 4: Adding a sphere
  • Chapter 5: Surface normals and multiple objects
  • Chapter 6: Antialiasing
  • Chapter 7: Diffuse Materials
  • Chapter 8: Metal
  • Chapter 9: Dielectrics
  • Chapter 10: Positionable camera
  • Chapter 11: Defocus Blur
  • Chapter 12: Where next?

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My C# implementation of Ray Tracing in One Weekend by Peter Shirley

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