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The Meta Spatial SDK Samples is a collection of code samples and projects that demonstrate the capabilities of the Meta Spatial SDK. Meta Spatial SDK enables mobile developers to build Meta Horizon…
A common standard for tangent space used in baking tools to produce normal maps.
Fast and easy baked GI Lightmaps for Blender and Cycles
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
Creating an XR Driving experience with fornite's baller in hyrule
Fast, lightweight, multi-platform entity component system in Kotlin
Google Research
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
Sampler to create the glTF sample environments
Babylonjs texture tools to generate pre-filtered environments and BRDF lookups
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Light probe generation and BRDF authoring for physically based shading.
Physically-Based Rendering in glTF 2.0 using WebGL
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
Cross-platform open-source command-line cubemap filtering tool.
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
WebXR immersive gardening experience.
glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.
Mesh optimization library that makes meshes smaller and faster to render
NanoRT, single header only modern ray tracing kernel.
A real-time data backend for browser-based applications.
Adds static typing to JavaScript to improve developer productivity and code quality.