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v89.10.3

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fix(TopDownShooter): Use FindAnyObjectByType for Unity 2022.2+

v89.10.2

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fix(SimpleWebTransport): Default setup for reverse proxy

v89.10.1

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fix: MirrorNetworking#3832 NetworkServer.Destroy now doesn't call Res…

…etState for prefabs, fixes isServer flag always being false in OnDestroy (MirrorNetworking#3848)

* repro

* NetworkServer.Destroy(): refactor to split scene vs. prefab cases more obviously

* fix: MirrorNetworking#3832 NetworkServer.Destroy now doesn't call ResetState for prefabs, fixes isServer flag always being false in OnDestroy

* fix the runtime test

* Revert "repro"

This reverts commit 3a5a33e.

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Co-authored-by: mischa <[email protected]>

v89.10.0

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feat: MOVING Platforms to Couch Coop Example (MirrorNetworking#3847)

* Added MOVING Platforms to Couch Coop Example

No constant network sync, they just resync at start and end destination.

* Optional Platform features.

v89.9.0

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feat: Example, TopDown Shooter. (MirrorNetworking#3836)

* Shooter topdown checkpoint 1

* Topdown shooter, checkpoint 2

* Topdown checkpoint 3

* Topdown Checkpoint 4

* Topdown shooter checkpoint 5

* Port added to UI Canvas Prefab. (MirrorNetworking#3835)

* Topdown Shooter, checkpoint 6, Alpha.

Almost finished, as of now, whats left is:
Tidy up
Comment code
Add server defines
Test server-only

* Topdown shooter, server defines and server only tested. Checkpoint 7.

Remaining: Tidy up and Comment code

* TopDown Shooter finished?

* Topdown shooter, fixed PNG size.

* Topdown Shooter tidyup.

Removed unused materials, that remained from 3D version of game.
3D sound ranges and volumes adjusted.

* Topdown Shooter, audio conversion and compression.

* TopDownShooter, note about OnStartServer player list.

Added line space to separate some code for easier reading.

v89.8.2

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fix: new GUID for bouncycastle dll meta file (MirrorNetworking#3844)

v89.8.1

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fix(Hosting): Remove Mirror.Hosting AsmDef as not needed (MirrorNetwo…

…rking#3841)

v89.8.0

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chore(CI): fix unity-packer command

- ScriptTemplates moved to Mirror folder so should be included

v89.7.4

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fix(LatencySimulation): implement PortTransport since almost all unde…

…rlying Transports are PortTransports (MirrorNetworking#3830)

* fix(LatencySimulation): implement PortTransport since almost all underlying Transports are PortTransports

* Update Assets/Mirror/Transports/Latency/LatencySimulation.cs

Co-authored-by: MrGadget <[email protected]>

* Update Assets/Mirror/Transports/Latency/LatencySimulation.cs

Co-authored-by: MrGadget <[email protected]>

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Co-authored-by: mischa <[email protected]>
Co-authored-by: MrGadget <[email protected]>

v89.7.3

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fix(NetworkManager): OnGUI DEBUG only