Tags: dbb789/Mirror
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fix: MirrorNetworking#3832 NetworkServer.Destroy now doesn't call Res… …etState for prefabs, fixes isServer flag always being false in OnDestroy (MirrorNetworking#3848) * repro * NetworkServer.Destroy(): refactor to split scene vs. prefab cases more obviously * fix: MirrorNetworking#3832 NetworkServer.Destroy now doesn't call ResetState for prefabs, fixes isServer flag always being false in OnDestroy * fix the runtime test * Revert "repro" This reverts commit 3a5a33e. --------- Co-authored-by: mischa <[email protected]>
feat: MOVING Platforms to Couch Coop Example (MirrorNetworking#3847) * Added MOVING Platforms to Couch Coop Example No constant network sync, they just resync at start and end destination. * Optional Platform features.
feat: Example, TopDown Shooter. (MirrorNetworking#3836) * Shooter topdown checkpoint 1 * Topdown shooter, checkpoint 2 * Topdown checkpoint 3 * Topdown Checkpoint 4 * Topdown shooter checkpoint 5 * Port added to UI Canvas Prefab. (MirrorNetworking#3835) * Topdown Shooter, checkpoint 6, Alpha. Almost finished, as of now, whats left is: Tidy up Comment code Add server defines Test server-only * Topdown shooter, server defines and server only tested. Checkpoint 7. Remaining: Tidy up and Comment code * TopDown Shooter finished? * Topdown shooter, fixed PNG size. * Topdown Shooter tidyup. Removed unused materials, that remained from 3D version of game. 3D sound ranges and volumes adjusted. * Topdown Shooter, audio conversion and compression. * TopDownShooter, note about OnStartServer player list. Added line space to separate some code for easier reading.
fix: new GUID for bouncycastle dll meta file (MirrorNetworking#3844)
fix(Hosting): Remove Mirror.Hosting AsmDef as not needed (MirrorNetwo… …rking#3841)
fix(LatencySimulation): implement PortTransport since almost all unde… …rlying Transports are PortTransports (MirrorNetworking#3830) * fix(LatencySimulation): implement PortTransport since almost all underlying Transports are PortTransports * Update Assets/Mirror/Transports/Latency/LatencySimulation.cs Co-authored-by: MrGadget <[email protected]> * Update Assets/Mirror/Transports/Latency/LatencySimulation.cs Co-authored-by: MrGadget <[email protected]> --------- Co-authored-by: mischa <[email protected]> Co-authored-by: MrGadget <[email protected]>
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