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Move attribute and license info to readme.
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ataber committed Aug 31, 2016
1 parent a24b143 commit 190085d
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2 changes: 2 additions & 0 deletions README.md
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Expand Up @@ -256,3 +256,5 @@ Many examples use creative commons or public domain artwork for illustrative pur
* DDS test images (alpine_cliff_a, alpine_cliff_a_norm, alpine_cliff_a_spec) taken from the CC0 license [0-AD texture pack by Wildfire games](http://opengameart.org/content/0-ad-textures)
* Tile set for tile mapping demo (tiles.png) from CC0 licensed [cobblestone paths pack](http://opengameart.org/content/rpg-tiles-cobble-stone-paths-town-objects)
* Audio track for `audio.js` example is "[Bamboo Cactus](https://archive.org/details/8bp033)" by [8bitpeoples](https://archive.org/details/8bitpeoples). CC BY-ND-NC 1.0 license
* Matcap (spheretexture.jpg) by [Ben Simonds](https://bensimonds.com/2010/07/30/matcap-generator/). CC 3 license.
* Normal map (normaltexture.jpg) by [rubberduck](http://opengameart.org/node/21219). CC0 license.
2 changes: 0 additions & 2 deletions example/metaball.js
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Expand Up @@ -275,7 +275,6 @@ require('resl')({
manifest: {
sphereTexture: {
type: 'image',
// sphere texture from https://bensimonds.com/2010/07/30/matcap-generator/
src: 'assets/spheretexture.jpg',
parser: (data) => regl.texture({
data: data,
Expand All @@ -285,7 +284,6 @@ require('resl')({
},
normalTexture: {
type: 'image',
// normal texture from http://opengameart.org/node/21219
src: 'assets/normaltexture.jpg',
parser: (data) => regl.texture({
data: data,
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