Yet Another way to use Windows VST plugins on Linux. Yabridge seamlessly supports using both 32-bit and 64-bit Windows VST2 and VST3 plugins in a 64-bit Linux VST host as if they were native VST2 and VST3 plugins, with optional support for plugin groups to enable inter-plugin communication for VST2 plugins and quick startup times. Its modern concurrent architecture and focus on transparency allows yabridge to be both fast and highly compatible, while also staying easy to debug and maintain.
- Tested with
- Usage
- Configuration
- Known issues and fixes
- Troubleshooting common issues
- Performance tuning
- Building
- Debugging
Yabridge has been tested under the following hosts using Wine Staging 7.4:
Host | VST2 | VST3 |
---|---|---|
Bitwig Studio 4.2 | ✔️ | ✔️ |
REAPER 6.51 | ✔️ | ✔️ |
Carla 2.4.2 | ✔️ | ✔️ |
Qtractor 0.9.25 | ✔️ | |
Renoise 3.3.2 | ✔️ | |
Waveform 11.5.18 | ✔️ | ✔️ |
Ardour 6.9 | ✔️ | ✔️ |
Mixbus 7.0.140 | ✔️ | ✔️ |
Please let me know if there are any issues with other hosts.
-
First of all, yabridge requires a recent-ish version of Wine (Staging). Users of Debian, Ubuntu, Linux Mint and Pop!_OS should install Wine Staging from the WineHQ repositories as the Wine versions provided by those distro's repositories may be too old to be used with yabridge. On other distros you should be able to just install
wine-staging
using your distro's package manager.For a general overview on how to use Wine to install Windows applications, check out Wine's user guide.
-
You can install yabridge and its yabridgectl companion utility using a prebuilt binary, through the AUR, from a distro package, or by building from source. Keep in mind that the distro packages mentioned below may not always be up to date, and some may also not be compiled with support for 32-bit plugins.
-
On Arch and Manjaro, yabridge and yabridgectl can be installed from the official repositories using the
yabridge
andyabridgectl
packages. -
On Fedora, you can install yabridge and yabridgectl from a COPR.
-
On the OpenSUSE distros, yabridge and yabridgectl are packaged by GeekosDAW.
-
On NixOS, yabridge and yabridgectl are in the repositories.
-
On any other distro, you can simply download and install a prebuilt version of yabridge:
-
First download the latest version of yabridge from the releases page. If you're using a distro that's older than Ubuntu 20.04 such as Ubuntu 18.04, Debian 10, Linux Mint 19, or AV Linux MXE 2021, then you should download the version that ends with
-ubuntu-18.04.tar.gz
. -
Extract the contents of the downloaded archive to
~/.local/share
, such that the file~/.local/share/yabridge/yabridgectl
exists after extracting. You can extract an archive here from the command line withtar -C ~/.local/share -xavf yabridge-x.y.z.tar.gz
. If you're extracting the archive using a GUI file manager or archive tool, then make sure that hidden files and directories are visible by pressing Ctrl+H. -
Whenever any step below mentions running
yabridgectl <something>
, then you should run~/.local/share/yabridge/yabridgectl <something>
instead as~/.local/share/yabridge
is not in your search path so your shell won't know where to look for yabridge.Alternatively, you can also add that directory to your shell's search path so you'll be able to run
yabridgectl
directly. If you don't know what that means, then addexport PATH="$PATH:$HOME/.local/share/yabridge"
to the end of~/.bashrc
and reopen your terminal.
-
-
-
Setting up and updating yabridge for plugins is done though
yabridgectl
. The general idea is that you install your plugins to their default locations within a Wine prefix just like you would on Windows, and you then let yabridgectl manage those plugin directories for you. That way you only need to rerun a single command whenever you install or remove a plugin, or when you update yabridge. Both yabridge and yabridgectl will autoamtically detect your yabridge installation if you used one of the installation methods described above. -
To tell yabridgectl where it can find your Windows VST2 and VST3 plugins, you can use yabridgectl's
add
,rm
andlist
commands to add, remove, and list the plugin directories yabridgectl is managing for you. You can also useyabridgectl status
to get an overview of the current settings and the installation status for all of your plugins.- To add the most common VST2 plugin directory in the default Wine prefix, use
yabridgectl add "$HOME/.wine/drive_c/Program Files/Steinberg/VstPlugins"
. This directory may be capitalized asVSTPlugins
on your system, and some plugins may also install themselves to a similar directory directly inside of Program Files. - VST3 plugins under Windows are always installed to the same directory, and
you can use
yabridgectl add "$HOME/.wine/drive_c/Program Files/Common Files/VST3"
to add that one.
- To add the most common VST2 plugin directory in the default Wine prefix, use
-
Finally, you'll need to run
yabridgectl sync
to finish setting up yabridge for all of your plugins.-
For VST2 plugins this will create Linux VST2 plugin
.so
files that your DAW will be able to load alongside the Windows VST2 plugins. You can either open your DAW's plugin location settings and add the same VST2 plugin directories you also added to yabridgectl there, or you can symlink those directories to~/.vst
like so:ln -s "$HOME/.wine/drive_c/Program Files/Steinberg" ~/.vst/yabridge-steinberg
-
VST3 plugins are always set up in
~/.vst3/yabridge
as per the VST3 specification. Just make sure your DAW searches for VST3 plugins in~/.vst3
and it will pick up those plugins automatically without any additional setup. Don't add the Windows VST3 plugin directories to your DAW's plugin search paths, as that can cause some DAWs like REAPER that blacklist plugins based on the plugin file's name rather than the full path to ignore all yabridge VST3 plugins.
-
-
Don't forget to rerun
yabridgectl sync
whenever you update yabridge.
If you have downloaded the prebuilt version of yabridge or if have followed the instructions from the bitbridge section below, then yabridge is also able to load 32-bit VST2 and VST3 plugins. The installation procedure for 32-bit plugins is exactly the same as for 64-bit plugins. Yabridge will automatically detect whether a plugin is 32-bit or 64-bit on startup and it will handle it accordingly.
If you want to use the 32-bit version of a VST3 plugin when you also have the
64-bit version installed, then you may have to enable the vst3_prefer_32bit
compatibility
option if those
two plugins are located in the same VST3 bundle in ~/.vst3/yabridge
.
It is also possible to use yabridge with multiple Wine prefixes. Yabridge will
automatically detect and use the Wine prefix the plugin's .dll
or .vst3
file
is located in. Alternatively, you can set the WINEPREFIX
environment variable
to override the Wine prefix for all instances of yabridge.
Yabridge supports drag-and-drop both from a native (X11) Linux application to plugins running under yabridge, as well as drag-and-drop from yabridge to native X11 applications like your DAW. When dragging things from a plugin to your DAW, then depending on which DAW you're using it may look like the drop is going to fail while still hodling down the left mouse button. That's expected, since both yabridge's and Wine's own drag-and-drop systems are active at the same time. If you're using yabridge in REAPER or Carla, then you may need to enable a compatibility option to prevent those hosts from stealing the drop.
Yabridge tries to be clever about the way grabbing input focus for a plugin and subsequently giving it back to the host works. One important detail here is that when grabbing input focus, yabridge will always focus the parent window passed by the host for the plugin to embed itself into. This means that hosts like Bitwig Studio can still process common keys like Space for play/pause even while interacting with a plugin's GUI. The downside of this approach is that this also means that in those hosts you simply cannot type a space character, as the key will always go to the host.
For the very specific situations where you may want to focus the plugin's editor directly so that all keyboard input goes to Wine, you can hold down the Shift key while entering the plugin's GUI with your mouse. This will let you type spaces in text fields in Bitwig Studio, type text into the settings and license dialogs in Voxengo plugins, and it will also allow you to navigate dropdowns with the keyboard.
If you run into software or a plugin that does not work correctly with the current version of Wine Staging, then you may want to try downgrading to an earlier version of Wine. This can be done as follows:
-
On Debian, Ubuntu, Linux Mint and other apt-based distros, you can use the command below to install Wine Staging 6.14 after you add the WineHQ repositories linked above. This command is a bit cryptic because on these distros the Wine package is split up into multiple smaller packages, and the package versions include the distros codename (e.g.
focal
, orbuster
) as well as some numeric suffix. Change the version to whatever version of Wine you want to install, and then run these commands under Bash:version=6.14 variant=staging codename=$(shopt -s nullglob; awk '/^deb https:\/\/dl\.winehq\.org/ { print $3; exit }' /etc/apt/sources.list /etc/apt/sources.list.d/*.list) suffix=$(dpkg --compare-versions "$version" ge 6.1 && ((dpkg --compare-versions "$version" ge 6.17 && echo "-2") || echo "-1")) sudo apt install --install-recommends {"winehq-$variant","wine-$variant","wine-$variant-amd64","wine-$variant-i386"}="$version~$codename$suffix"
If you want to prevent these packages from being updated automatically, then you can do so with:
sudo apt-mark hold winehq-staging
Running the same command with
unhold
instead ofhold
will enable updates again. -
On Arch and Manjaro, you can install the downgrade tool from the repos or the AUR, then run:
sudo env DOWNGRADE_FROM_ALA=1 downgrade wine-staging
Then select the package for the wine-staging version you want to isntall from the list. After installing downgrade will ask if you want to add the package to
IgnorePkg
. If you selectyes
, the package will be added to theIgnorePkg
field in/etc/pacman.conf
and it won't be updated again automatically.
If you want to try to a development version of yabridge, then you can do so as follows:
- On Arch and Manjaro, you can install the latest master branch version of yabridge by installing the yabridge-git and yabridgectl-git AUR packages.
- Otherwise, you can find development builds on the automated build
page.
Before you can download these files, you need log in to GitHub. Then simply
select the latest commit with a green checkmark next to it, scroll down the
build page, and download the latest yabridge and yabridgectl binaries that
match your system. You can also access the very latest build from this
page
without logging in to GitHub. You'll need to extract these files twice, since
GitHub automatically puts the tarball inside of a .zip archive. Then simply
overwrite the existing files in
~/.local/share/yabridge
with the ones from theyabridge
directory, and replace~/.local/share/yabridge/yabridgectl
with the newyabridgectl/yabridgectl
binary. It's also possible to use these builds if you're using a distro package, but then you should remove the package first in order to avoid conflicts.
After updating yabridge's files, you will need to rerun yabridgectl sync
to
finish the upgrade.
Yabridge can be configured on a per plugin basis to host multiple plugins within a single process using plugin groups, and there are also a number of compatibility options available to improve compatibility with certain hosts and plugins.
Configuring yabridge is done through a yabridge.toml
file located in either
the same directory as the plugin's .so
file you're trying to configure, or in
any of its parent directories. This file contains case sensitive
glob patterns that
match paths to yabridge .so
files relative to the yabridge.toml
file. These
patterns can also match an entire directory to apply settings to all plugins
within that directory. To avoid confusion, only the first yabridge.toml
file
found and only the first matching glob pattern within that file will be
considered. See below for an example of a yabridge.toml
file. On
startup, yabridge will print used yabridge.toml
file and the matched section
within it, as well as all of the options that have been set.
Option | Values | Description |
---|---|---|
group |
{"<string>",""} |
Defaults to "" , meaning that the plugin will be hosted individually. |
Some plugins have the ability to communicate with other instances of that same plugin or even with other plugins made by the same manufacturer. This is often used in mixing plugins to allow different tracks to reference each other without having to route audio between them. Examples of plugins that do this are FabFilter Pro-Q 3, MMultiAnalyzer and the iZotope mixing plugins. In order for this to work, all instances of a particular plugin will have to be hosted in the same process.
Yabridge has the concept of plugin groups, which are user defined groups of
plugins that will all be hosted inside of a single process. Plugins groups can
be configured for a plugin by setting the group
option of that plugin to some
name. All plugins with the same group name will be hosted within a single
process. Of course, plugin groups with the same name but in different Wine
prefixes and with different architectures will be run independently of each
other. See below for an example of how these groups can be set up.
Note that because of the way VST3 works, multiple instances of a single VST3 plugin will always be hosted in a single process regardless of whether you have enabled plugin groups or not. The only reason to use plugin groups with VST3 plugins is to get slightly lower loading times the first time you load a new plugin.
Option | Values | Description |
---|---|---|
disable_pipes |
{true,false,<string>} |
When this option is enabled, yabridge will redirect the Wine plugin host's output streams to a file without any further processing. See the known issues section for a list of plugins where this may be useful. This can be set to a boolean, in which case the output will be written to $XDG_RUNTIME_DIR/yabridge-plugin-output.log , or to an absolute path (with no expansion for tildes or environment variables). Defaults to false . |
editor_coordinate_hack |
{true,false} |
Compatibility option for plugins that rely on the absolute screen coordinates of the window they're embedded in. Since the Wine window gets embedded inside of a window provided by your DAW, these coordinates won't match up and the plugin would end up drawing in the wrong location without this option. Currently the only known plugins that require this option are PSPaudioware E27 and Soundtoys Crystallizer. Defaults to false . |
editor_force_dnd |
{true,false} |
This option forcefully enables drag-and-drop support in REAPER. Because REAPER's FX window supports drag-and-drop itself, dragging a file onto a plugin editor will cause the drop to be intercepted by the FX window. This makes it impossible to drag files onto plugins in REAPER under normal circumstances. Setting this option to true will strip drag-and-drop support from the FX window, thus allowing files to be dragged onto the plugin again. Defaults to false . |
editor_xembed |
{true,false} |
Use Wine's XEmbed implementation instead of yabridge's normal window embedding method. Some plugins will have redrawing issues when using XEmbed and editor resizing won't always work properly with it, but it could be useful in certain setups. You may need to use this Wine patch if you're getting blank editor windows. Defaults to false . |
frame_rate |
<number> |
The rate at which Win32 events are being handled and usually also the refresh rate of a plugin's editor GUI. When using plugin groups all plugins share the same event handling loop, so in those the last loaded plugin will set the refresh rate. Defaults to 60 . |
hide_daw |
{true,false} |
Don't report the name of the actual DAW to the plugin. See the known issues section for a list of situations where this may be useful. This affects both VST2 and VST3 plugins. Defaults to false . |
vst3_no_scaling |
{true,false} |
Disable HiDPI scaling for VST3 plugins. Wine currently does not have proper fractional HiDPI support, so you might have to enable this option if you're using a HiDPI display. In most cases setting the font DPI in winecfg 's graphics tab to 192 will cause plugins to scale correctly at 200% size. Defaults to false . |
vst3_prefer_32bit |
{true,false} |
Use the 32-bit version of a VST3 plugin instead the 64-bit version if both are installed and they're in the same VST3 bundle inside of ~/.vst3/yabridge . You likely won't need this. |
These options are workarounds for issues mentioned in the known issues section. Depending on the hosts and plugins you use you might want to enable some of them.
All of the paths used here are relative to the yabridge.toml
file. A
configuration file for VST2 plugins might look a little something like this:
# ~/.wine/drive_c/Program Files/Steinberg/VstPlugins/yabridge.toml
["FabFilter Pro-Q 3.so"]
group = "fabfilter"
["MeldaProduction/Tools/MMultiAnalyzer.so"]
group = "melda"
# Matches an entire directory and all files inside it, make sure to not include
# a trailing slash
["ToneBoosters"]
group = "toneboosters"
["PSPaudioware"]
editor_coordinate_hack = true
["Analog Lab 3.so"]
editor_xembed = true
["Chromaphone 3.so"]
hide_daw = true
["sforzando VST_x64.so"]
editor_force_dnd = true
frame_rate = 24
["LoopCloud*"]
disable_pipes = true
# Simple glob patterns can be used to avoid unneeded repetition
["iZotope*/Neutron *"]
group = "izotope"
# Since this file has already been matched by the above glob pattern, this won't
# do anything
["iZotope7/Neutron 2 Mix Tap.so"]
group = "This will be ignored!"
# Of course, you can also add multiple plugins to the same group by hand
["iZotope7/Insight 2.so"]
group = "izotope"
# This would cause all plugins to be hosted within a single process. Doing so
# greatly reduces the loading time of individual plugins, with the caveat being
# that plugins are no longer sandboxed from each other.
#
# ["*"]
# group = "all"
For VST3 plugins you should just match the directory instead of the .so
file
deep within in, like this:
# ~/.vst3/yabridge/yabridge.toml
["FabFilter*.vst3"]
group = "fabfilter"
vst3_no_scaling = true
["Chromaphone 3.vst3"]
hide_daw = true
["Misstortion2.vst3"]
vst3_no_scaling = true
["*/*Spectral*.vst3"]
vst3_prefer_32bit = true
# These options would be applied to all plugins that do not already have their
# own configuration set
["*"]
editor_force_dnd = true
vst3_no_scaling = true
Any plugin should function out of the box, although some plugins will need some additional dependencies for their GUIs to work correctly. Notable examples include:
-
If plugins have missing, invisible, or misaligned text, then installing
corefonts
orallfonts
throughwinetricks
may help. -
Serum requires you to disable
d2d1.dll
inwinecfg
and to installgdiplus
throughwinetricks
. You may also want to disable the tooltips by going to the global settings tab, unchecking 'Show help tooltips', and clicking on the save icon next to 'Preferences'. -
Native Instruments plugins work, but Native Access is unable to finish installing the plugins. To work around this you can open the .iso file downloaded to your downloads directory and run the installer directly. With Wine (Staging) 6.8 or later Native Access might also not be able to finish the download, in which case you should downgrade Wine first using the instructions above. You may also have to manually terminate the ISO driver installation process when installing Native Access for the first time to allow the installation to proceed. Some Native Instruments .iso files contain hidden files, and the installer will fail unless you mount the .iso file with the correct mounting options. To do this, first run
udisksctl loop-setup -f ~/Downloads/<filename>.iso
to load the .iso file, and then useudisksctl mount -t udf -o unhide -b /dev/loopX
where/dev/loopX
corresponds to the loop device printed by theloop-setup
command to mount the .iso file to a directory in/run/media
.If you're using an older distro and you're getting a
Mount option 'unhide' is not allowed
error when trying to mount the file, then you may need to manually create or edit/etc/udisks2/mount_options.conf
first, adding the following to the file:[defaults] udf_allow=uid=$UID,gid=$GID,iocharset,utf8,umask,mode,dmode,unhide,undelete
-
If Spitfire Audio plugins like BBC Symphony Orchestra and LABS are unable to load their sample libraries (Error #X: Something went wrong), then you can try reinstalling those plugins to a new, clean Wine prefix. To avoid potential confusion, make sure to uninstall the Spitfire software along with the VST2 and VST3 plugins from your main Wine prefix first.
-
Several JUCE based plugins have an issue under Wine where the mouse cursor will disappear after interacting with certain UI elements. This can usually be fixed by mousing over the resize handle in the bottom right corner.
-
Several (JUCE-based) plugins like Arturia's plugins, Sonic Academy's Kick 2 and Cytomic's The Drop have an issue where the GUI freezes when it's trying to display a tooltip. This can be fixed by enabling the 'Hide Wine version from applications' option in the Staging tab of winecfg. If a plugin seems to function normally but then freezes when clicking on something, then try enabling this option.
-
The GUI in Sforzando may appear to not respond to mouse clicks depending on your Wine and system configuration. This is actually a redrawing issue, and the GUI will still be updated even if it doesn't look that way. Dragging the window around or just clicking anywhere in the GUI will force a redraw and make the GUI render correctly again.
-
MeldaProduction plugins have minor rendering issues when GPU acceleration is enabled. This can be fixed by disabling GPU acceleration in the plugin settings. I'm not sure whether this is an issue with Wine or the plugins themselves. Notable issues here are missing redraws and incorrect positioning when the window gets dragged offscreen on the top and left sides of the screen.
-
Knobs in Tokyo Dawn Records plugins may not behave as expected when dragging long distances. Setting the 'Continuous Drag' option in the plugin's options to 'Linear' fixes the issue.
-
Similarly, the knobs in Voxengo plugins behave better when you enable the 'Radial knob mode' setting in the global settings.
-
If Scaler 2's interface lags, blacks out, or otherwise renders poorly, then you can try enabling software rendering to fix these issues.
-
ujam plugins and other plugins made with the Gorilla Engine, such as the LoopCloud plugins, will throw a
JS_EXEC_FAILED
error when trying to load the plugin. Enabling thedisable_pipes
compatibility option for those plugins will fix this. -
Plugins by KiloHearts have file descriptor leaks when esync is enabled, causing Wine and yabridge to eventually stop working after the system hits the open file limit. To fix this, either unset
WINEESYNC
while using yabridge or switch to using fsync instead. -
PSPaudioware and Soundtoys plugins with expandable GUIs, such as E27 and Crystallizer, may have their GUI appear in the wrong location after the GUI has been expanded. You can enable an alternative editor hosting mode to fix this.
-
When using recent Applied Acoustics plugins like Chromaphone 3 under Bitwig Studio, text entry will cause the plugin to crash because Chromaphone uses a different text entry method when it detects Bitwig. You can use the
hide_daw
compatibility option to work around this. -
VST2 plugins like FabFilter Pro-Q 3 that can share data between different instances of the same plugin plugins have to be hosted within a single process for that functionality to work. See the plugin groups section for instructions on how to set this up. This is not necessary for VST3 plugins, as multiple instances of those plugins will always be hosted in a single process by design.
-
Some hosts, particularly Ardour, REAPER, Qtractor, will by default not unload VST3 modules after you close the last plugin. This means that the associated
yabridge-host.exe
process will keep running until you close the project. For REAPER there's an option calledAllow complete unload of VST plug-ins
in theVST
tab of the settings dialog to disable this behaviour. -
Drag-and-drop to the plugin window under REAPER doesn't work because of a long standing issue in REAPER's FX window implementation. You can use a compatibility option to force drag-and-drop to work around this limitation.
Aside from that, these are some known caveats:
- iZotope plugins can't be authorized because of missing functionality in Wine's crypt32 implementation.
- D16 Group plugins also can't be authorized in current versions of Wine as they don't recall their authorization status correctly.
- Waves V13 VST3 plugins have memory issues, at least under Wine. They will likely randomly crash at some point. If you can avoid Waves, that would be for the best. Otherwise, try the V12 versions of the plugins if you still have a license for them.
- MIDI key labels for VST2 plugins (commonly used for drum machines and multisamplers) will not be updated after the host first asks for them since VST 2.4 has no way to let the host know that those labels have been updated. Deactivating and reactivating the plugin will cause these labels to be updated again for the current patch.
- The Cinnamon desktop environment has some quirks with its window management that affect yabridge's plugin editor embedding. Most notably some plugins may flicker while dragging windows around, and there may be rendering issues when using multiple monitors depending on which screen has been set as primary. Enabling the XEmbed compatibility option may help, but Wine's XEmbed implementation also introduces other rendering issues.
There are also some extension features for both VST2.4 and VST3 that have not been implemented yet because I either haven't seen them used or because we don't have permission to do so yet. Examples of this are:
- Vendor specific VST2.4 extensions (for instance, for REAPER, though most of these extension functions will work out of the box without any modifications).
- The Presonus extensions to the VST3 interfaces. All of these extensions have been superseded by official VST3 interfaces in later versions of the VST3 SDK.
- VST3 plugin support for ARA. The ARA SDK has recently been open source, so we can now finally start working on this.
If your problem is not listed here, then feel free to post on the issue tracker or to ask about it in the yabridge Discord.
-
Both yabridgectl and yabridge try to diagnose many common issues for you. If you're running into crashes or other issues, then try launching your DAW from a terminal and reading the log output for any clues. Bitwig Studio writes plugin output to
~/.BitwigStudio/log/engine.log
, so you may need to look there instead. -
If yabridge prints errors or warnings about memory locking limits, then that means that you have not yet set up realtime privileges for your user. Setting the memlock limit to unlimited (or -1) is usually part of this process. How you should do this will depend on your distro. On Arch and Manjaro, you will need to install the
realtime-privileges
package, add your user to therealtime
group withsudo gpasswd -a "$USER" realtime
, and then reboot. Fedora does the same thing with theirrealtime-setup
package, which also sets up arealtime
group that you will need to add your user to. On Debian, Ubuntu, and distros based on those, thejackd2
package usually sets this up for theaudio
group instead. If/etc/security/limits.d/audio.conf
exists, then you can simply add yourself to theaudio
group and reboot. In any other case you may need to set this up yourself. -
The above process also applies to warnings about low
RLIMIT_RTTIME
values when using PipeWire's JACK implementation. If you don't change this, then certain slow loading plugins may crash during initialization or at any other time. Starting with PipeWire 0.3.44, you only need to make sure your user has realtime privileges to resolve this warning. If your user does not have these permissions, then PipeWire will use RTKit instead of regular realtime scheduling which requires this limit to be set for it to work. You may also want to give this optimized PipeWire configuration a try. -
If you have the
WINEPREFIX
environment variable set and you don't want all of your plugins to use that specific Wine prefix, then you should unset it to allow yabridge to automatically detect Wine prefixes for you. -
If you're seeing errors related to Wine either when running
yabridgectl sync
or when trying to load a plugin, then it can be that your installed version of Wine is much older than the version that yabridge has been compiled for. Yabridgectl will automatically check for this when you runyabridgectl sync
after updating Wine or yabridge. You can also manually verify that Wine is working correctly by running one of the VST host applications. Assuming that yabridge is installed under~/.local/share/yabridge
, then running~/.local/share/yabridge/yabridge-host.exe
directly (so notwine ~/.local/share/yabridge/yabridge-host.exe
, that won't work) in a terminal should print a few messages related to Wine's startup process followed by the following line:Usage: yabridge-host.exe <plugin_type> <plugin_location> <endpoint_base_directory>
If you're seeing a
002b:err:module:__wine_process_init
error instead, then your version of Wine is too old for this version of yabridge and you'll have to upgrade your Wine version. Instructions for how to do this on Ubuntu can be found on the WineHQ website.If you're getting a
0024:err:process:exec_process
error, then your Wine prefix is set to 32-bit only and it won't be possible to run 64-bit applications likeyabridge-host.exe
. -
Sometimes left over Wine processes can cause problems. Run
wineserver -k
to terminate Wine related in the current or default Wine prefix. -
If you're using a lot of plugins and you're unable to load any new plugins, then you may be running into Xorg's client limit. The exact number of plugins it takes for this to happen will depend on your system and the other applications running in the background. An easy way to check if this is the case would be to try and run
wine cmd.exe
from a terminal. If this prints a message about the maximum number of clients being reached (or if you are not able to open the terminal at all), then you might want to consider using plugin groups to run multiple instances of your most frequently used plugins within a single process. -
If you're using a
WINELOADER
that runs the Wine process under a separate namespace while the host is not sandboxed, then you'll have to use theYABRIDGE_NO_WATCHDOG
environment variable to disable the watchdog timer. If you know what this means then you probably know what you're doing. In that case, you may also want to useYABRIDGE_TEMP_DIR
to choose a different directory for yabridge to store its sockets and other temporary files in.
Running Windows plugins under Wine should have a minimal performance overhead, but you may still notice an increase in latency spikes and overall DSP load. Luckily there are a few things you can do to get rid of most or all of these negative side effects:
-
First of all, you'll want to make sure that you can run programs with realtime scheduling. Note that on Arch and Manjaro this does not necessarily require a realtime kernel as they include the
PREEMPT
patch set in their regular kernels. You can verify that this is working correctly by runningchrt -f 10 whoami
, which should print your username, and runninguname -a
should print something that containsPREEMPT
in the output. -
You can also try enabling the
threadirqs
kernel parameter and using which can in some situations help with xruns. After enabling this, you can use rtirq to increase the priority of interrupts for your sound card. -
Make sure that you're using the performance frequency scaling governor, as changing clock speeds in the middle of a real time workload can cause latency spikes.
-
The last but perhaps the most important thing you can do is to use a build of Wine compiled with Proton's fsync or FUTEX2 patches. This can improve performance significantly when using certain multithreaded plugins. If you are running Arch or Manjaro, then you can use Tk-Glitch's Wine fork for a customizable version of Wine with the fsync patches included. Make sure to follow the instructions in the readme and don't try to use the prebuilt releases as they will have fshack enabled which tends to break many plugins that use Direct3D for their rendering. And if you're running Linux kernel 5.16 or newer, then you'll need to enable the
_fsync_futex_waitv
option incustomization.cfg
first. Aside from a patched copy of Wine you'll also need a supported kernel for this to work. Manjaro's kernel supports fsync out of the box. On Arch you can use thelinux-zen
kernel. If you're installinglinux-zen
and you also use extramodules like NVIDIA drivers or VirtualBox host modules, then you'll need to also installlinux-zen-headers
and the-dkms
versions of those extramodule packages. Finally, you'll have to set theWINEFSYNC
environment variable to1
to enable fsync. See the environment configuration section below for more information on where to set this environment variable so that it gets picked up when you start your DAW.You can find a guide to setting these things up on Ubuntu here.
-
If you have the choice, the VST3 version of a plugin will likely perform better than the VST2 version.
-
If the plugin doesn't have a VST3 version, then plugin groups can also greatly improve performance when many instances of same VST2 plugin. VST3 plugins have similar functionality built in by design. Some plugins, like the BBC Spitfire plugins, can share a lot of resources between different instances of the plugin. Hosting all instances of the same plugin in a single process can in those cases greatly reduce overall CPU usage and get rid of latency spikes.
This section is relevant if you want to configure environment variables in such
a way that they will be set when you launch your DAW from the GUI instead of
from a terminal. You may want to enable WINEFSYNC
for fsync support with a
compatible Wine version and kernel, or you may want to change your search PATH
to allow yabridge to find the yabridge-*.exe
binaries if you're using yabridge
directly from the build
directory. To do this you'll need to change your
login shell's profile, which is different from the configuration loaded during
interactive sessions. And some display manager override your login shell to
always use /bin/sh
, so you need to be careful to modify the correct file or
else these changes won't work. You can find out your current login shell by
running echo $SHELL
in a terminal.
-
First of all, if you're using GDM, LightDM or LXDM as your display manager (for instance if you're using GNOME, XFCE or LXDE), then your display manager won't respect your login shell and it will always use
/bin/sh
. In that case you will need to add the following line to~/.profile
to enable fsync:export WINEFSYNC=1
-
If you are using the default Bash shell and you're not using any of the above display managers, then you will want to add the following line to
~/.bash_profile
(or~/.profile
if the former does not exist):export WINEFSYNC=1
-
If you are using Zsh, then you can add the following line to
~/.zprofile
(~/.zshenv
should also work, but some distros such as Arch Linux overwrite the environment after this file has been read):export WINEFSYNC=1
-
If you are using fish, then you can add the following line to either
~/.config/fish/config.fish
or some file in~/.config/fish/conf.d/
:set -gx WINEFSYNC 1 # Or if you're changing your PATH: set -gp fish_user_paths ~/directory/with/yabridge/binaries
Make sure to log out and log back in again to ensure that all applications pick up the new changes.
To compile yabridge, you'll need Meson and the following dependencies:
- GCC 10+*
- A Wine installation with
winegcc
and the development headers. The latest commits contain a workaround for a winelib compilation issue with Wine 5.7+. - Boost version 1.66 or higher*
- libxcb
The following dependencies are included in the repository as a Meson wrap:
- bitsery
- function2
- tomlplusplus
- Version 3.7.3 of the VST3 SDK with some patches to allow Winelib compilation
The project can then be compiled with the command below. You can remove or
change the unity size argument if building takes up too much RAM, or you can
disable unity builds completely by getting rid of --unity=on
at the cost of
slightly longer build times.
meson setup build --buildtype=release --cross-file=cross-wine.conf --unity=on --unity-size=1000
ninja -C build
After you've finished building you can follow the instructions under the usage section on how to set up yabridge.
*The versions of GCC and Boost that ship with Ubuntu 18.04 by default are too old to compile yabridge. If you do wish to build yabridge from scratch rather than using the prebuilt binaries, then you should take a look at the docker image used when building yabridge on Ubuntu 18.04 for on overview of what would need to be installed to compile on Ubuntu 18.04.It is also possible to compile a host application for yabridge that's compatible with 32-bit plugins such as old SynthEdit plugins. This will allow yabridge to act as a bitbridge, allowing you to run old 32-bit only Windows VST2 plugins in a modern 64-bit Linux VST host. For this you'll need to have installed the 32 bit versions of the Boost and XCB libraries. This can then be set up as follows:
# Enable the bitbridge on an existing build
meson configure build -Dwith-bitbridge=true
# Or configure a new build from scratch
meson setup build --buildtype=release --cross-file cross-wine.conf -Dwith-bitbridge=true
ninja -C build
This will produce four files called yabridge-host-32.exe
,
yabridge-host-32.exe.so
, yabridge-group-32.exe
and
yabridge-group-32.exe.so
. Yabridge will detect whether the plugin you're
trying to load is 32-bit or 64-bit, and will run either the regular version or
the *-32.exe
variant accordingly.
It also possible to build 32-bit versions of yabridge's libraries, which would
let you use both 32-bit and 64-bit Windows VST2 and VST3 plugins from a 32-bit
Linux plugin host. This is mostly untested since 32-bit only Linux applications
don't really exist anymore, but it should work! The build system will still
assume you're compiling from a 64-bit system, so if you're compiling on an
actual 32-bit system you would need to comment out the 64-bit yabridge-host
and yabridge-group
binaries in meson.build
:
meson setup build --buildtype=release --cross-file=cross-wine.conf --unity=on --unity-size=1000 -Dwith-bitbridge=true -Dbuild.cpp_args='-m32' -Dbuild.cpp_link_args='-m32'
ninja -C build
Like the above commands, you might need to tweak the unity size based on the amount of system memory available. See the CI build definitions for some examples on how to add static linking in the mix if you're going to run this version of yabridge on some other machine.
Wine's error messages and warning are usually very helpful whenever a plugin doesn't work right away. However, with some VST hosts it can be hard read a plugin's output. To make it easier to debug malfunctioning plugins, yabridge offers these two environment variables to control yabridge's logging facilities:
-
YABRIDGE_DEBUG_FILE=<path>
allows you to write yabridge's debug messages as well as all output produced by the plugin and by Wine itself to a file. For instance, you could launch your DAW withenv YABRIDGE_DEBUG_FILE=/tmp/yabridge.log <daw>
, and then usetail -F /tmp/yabridge.log
to keep track of the output. If this option is not present then yabridge will write all of its debug output to STDERR instead. -
YABRIDGE_DEBUG_LEVEL={0,1,2}{,+editor}
allows you to set the verbosity of the debug information. You can set a debug level, optionally followed by+editor
to also get more debug output related to the editor window handling. Each level increases the amount of debug information printed:- A value of
0
(the default) means that yabridge will only log the output from the Wine process and some basic information about the environment, the configuration and the plugin being loaded. - A value of
1
will log detailed information about most events and function calls sent between the VST host and the plugin. This filters out some noisy events such aseffEditIdle()
andaudioMasterGetTime()
since those are sent multiple times per second by for every plugin. - A value of
2
will cause all of the events to be logged without any filtering. This is very verbose but it can be crucial for debugging plugin-specific problems.
More detailed information about these debug levels can be found in
src/common/logging.h
. - A value of
See the bug report template for an example of how to use this.
Wine's own logging facilities can also
be very helpful when diagnosing problems. In particular the +message
,
+module
and +relay
channels are very useful to trace the execution path
within the loaded VST plugin itself.
To debug the plugin, you can just attach gdb to the host. Debugging the Wine
plugin host is a bit trickier. Wine comes with a GDB proxy for winedbg, but it
requires a little bit of additional setup and it expects the command line
arguments to be a valid Win32 command line. You'll also need to launch winedbg
in a seperate detached terminal emulator so it doesn't terminate together with
the plugin, and winedbg can be a bit picky about the arguments it accepts. I've
already set this up behind a feature flag for use in KDE Plasma. Other desktop
environments and window managers will require some slight modifications in
src/plugin/host-process.cpp
. To enable this, simply run the follow and then
rebuild yabridge:
meson configure build --buildtype=debug -Dwith-winedbg=true