Starred repositories
Unity-Technologies / VHACD
Forked from jasonmeisel/v-hacd-unityThe V-HACD library decomposes a 3D surface into a set of "near" convex parts.
Unreal source explained, based on profilers.
thejinchao / ue5-style-guide
Forked from Allar/ue5-style-guide让Unreal Engine工程更加规范
An attempt to make Unreal Engine 4 projects more consistent
A common standard for tangent space used in baking tools to produce normal maps.
Unity-Technologies / mono
Forked from mono/monoMono open source ECMA CLI, C# and .NET implementation.
📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/
A collection of resources on modern C++
This repository is designed to help developers learn how to get started with Unreal Engine and C++.
A high-performance, hot-reload graphics engine.
Learn to write Rust procedural macros [Rust Latam conference, Montevideo Uruguay, March 2019]
Infinite Photorealistic Worlds using Procedural Generation
Empowering everyone to build reliable and efficient software.
CMake Best Practices, by Packt Publishing
Fast and easy baked GI Lightmaps for Blender and Cycles
Rendering Point Clouds with Compute Shaders
Mesh optimization library that makes meshes smaller and faster to render
Physically-Based Rendering in glTF 2.0 using WebGL
GO HERE FIRST: nvpro-samples overview
One stop shop for getting started with the Vulkan API
One stop solution for all Vulkan samples
仙三开源版 - The efforts to create an open-source implementation of Chinese Paladin 3
An alternative implementation of Golang specs, written in Rust for embedding or wrapping.