This is a fork of cpp-best-practices/cpp_starter_project, using vcpkg instead of conan. Some dependencies were also removed.
First, click the green Use this template
button near the top of this page.
Fill in a repository name and short description, and click 'Create repository from template'.
This will allow you to create a new repository in your Github account,
prepopulated with the contents of this project.
Now you can clone the project locally and get to work!
git clone https://github.com/<user>/<your_new_repo>.git
Note about install commands:
- for Windows, we use choco.
- for MacOS, we use brew.
- In case of an error in cmake, make sure that the dependencies are on the PATH.
This is a really long list of dependencies, and it's easy to mess up. That's why we have a Docker image that's already set up for you. See the Docker instructions below.
- A C++ compiler that supports C++17. See cppreference.com to see which features are supported by each compiler. The following compilers should work:
-
Install command
-
Debian/Ubuntu:
sudo apt install build-essential
-
Windows:
choco install mingw -y
-
MacOS:
brew install gcc
-
-
Install command
-
Debian/Ubuntu:
bash -c "$(wget -O - https://apt.llvm.org/llvm.sh)"
-
Windows:
Visual Studio 2019 ships with LLVM (see the Visual Studio section). However, to install LLVM separately:
choco install llvm -y
llvm-utils for using external LLVM with Visual Studio generator:
git clone https://github.com/zufuliu/llvm-utils.git cd llvm-utils/VS2017 .\install.bat
-
MacOS:
brew install llvm
-
-
Install command + Environment setup
On Windows, you need to install Visual Studio 2019 because of the SDK and libraries that ship with it.
Visual Studio IDE - 2019 Community (installs Clang too):
choco install -y visualstudio2019community --package-parameters "add Microsoft.VisualStudio.Workload.NativeDesktop --includeRecommended --includeOptional --passive --locale en-US"
Put MSVC compiler, Clang compiler, and vcvarsall.bat on the path:
choco install vswhere -y refreshenv # change to x86 for 32bit $clpath = vswhere -products * -latest -prerelease -find **/Hostx64/x64/* $clangpath = vswhere -products * -latest -prerelease -find **/Llvm/bin/* $vcvarsallpath = vswhere -products * -latest -prerelease -find **/Auxiliary/Build/* $path = [System.Environment]::GetEnvironmentVariable("PATH", "User") [Environment]::SetEnvironmentVariable("Path", $path + ";$clpath" + ";$clangpath" + ";$vcvarsallpath", "User") refreshenv
-
Install Command
-
Debian/Ubuntu:
sudo apt-get install cmake
-
Windows:
choco install cmake -y
-
MacOS:
brew install cmake
-
-
Install Command
-
Debian/Ubuntu:
sudo apt-get install doxygen sudo apt-get install graphviz
-
Windows:
choco install doxygen.install -y choco install graphviz -y
-
MacOS:
brew install doxygen brew install graphviz
-
-
Install Command
-
Debian/Ubuntu:
sudo apt-get install ccache
-
Windows:
choco install ccache -y
-
MacOS:
brew install ccache
-
-
Install Command
-
Debian/Ubuntu:
sudo apt-get install cppcheck
-
Windows:
choco install cppcheck -y
-
MacOS:
brew install cppcheck
-
-
Install Command
Follow instructions here: https://github.com/include-what-you-use/include-what-you-use#how-to-install
A full build has different steps:
- Specifying the compiler using environment variables
- Configuring the project
- Building the project
For the subsequent builds, in case you change the source code, you only need to repeat the last step.
By default (if you don't set environment variables CC
and CXX
), the system default compiler will be used.
Commands for setting the compilers
-
Debian/Ubuntu/MacOS:
Set your desired compiler (
clang
,gcc
, etc):-
Temporarily (only for the current shell)
Run one of the followings in the terminal:
-
clang
CC=clang CXX=clang++
-
gcc
CC=gcc CXX=g++
-
-
Permanent:
Open
~/.bashrc
using your text editor:gedit ~/.bashrc
Add
CC
andCXX
to point to the compilers:export CC=clang export CXX=clang++
Save and close the file.
-
-
Windows:
-
Permanent:
Run one of the followings in PowerShell:
-
Visual Studio generator and compiler (cl)
[Environment]::SetEnvironmentVariable("CC", "cl.exe", "User") [Environment]::SetEnvironmentVariable("CXX", "cl.exe", "User") refreshenv
Set the architecture using vsvarsall:
vsvarsall.bat x64
-
clang
[Environment]::SetEnvironmentVariable("CC", "clang.exe", "User") [Environment]::SetEnvironmentVariable("CXX", "clang++.exe", "User") refreshenv
-
gcc
[Environment]::SetEnvironmentVariable("CC", "gcc.exe", "User") [Environment]::SetEnvironmentVariable("CXX", "g++.exe", "User") refreshenv
-
-
Temporarily (only for the current shell):
$Env:CC="clang.exe" $Env:CXX="clang++.exe"
-
To configure the project, you could use cmake
, or ccmake
or cmake-gui
. Each of them are explained in the following:
With Cmake directly:
cmake -S . -B ./build
Cmake will automatically create the ./build
folder if it does not exist, and it wil configure the project.
With the Cmake Curses Dialog Command Line tool:
ccmake -S . -B ./build
Once ccmake
has finished setting up, press 'c' to configure the project,
press 'g' to generate, and 'q' to quit.
To use the GUI of the cmake:
2.c.1) Open cmake-gui from the project directory:
cmake-gui .
2.c.2) Set the build directory:
2.c.3) Configure the generator:
In cmake-gui, from the upper menu select Tools/Configure
.
Warning: if you have set CC
and CXX
always choose the use default native compilers
option. This picks CC
and CXX
. Don't change the compiler at this stage!
Windows - Visual Studio generator and compiler
You should have already set C
and CXX
to cl.exe
.
Choose "Visual Studio 16 2019" as the generator:
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Windows - Visual Studio generator and Clang Compiler
You should have already set C
and CXX
to clang.exe
and clang++.exe
.
Choose "Visual Studio 16 2019" as the generator. To tell Visual studio to use clang-cl.exe
:
- If you use the LLVM that is shipped with Visual Studio: write
ClangCl
under "optional toolset to use".

- If you use an external LLVM: write
LLVM_v142
under "optional toolset to use".

2.c.4) Choose the Cmake options and then generate:
Once you have selected all the options you would like to use, you can build the project (all targets):
cmake --build ./build
For Visual Studio, give the build configuration (Release, RelWithDeb, Debug, etc) like the following:
cmake --build ./build -- /p:configuration=Release
You can use the ctest
command run the tests.
cd ./build
ctest -C Debug
cd ../
See Catch2 tutorial
If you have Docker installed, you can run this in your terminal, when the Dockerfile is in your working directory:
docker build --tag=my_project:latest .
docker run -it my_project:latest
This command will put you in a bash
session in a Ubuntu 18.04 Docker container,
with all of the tools listed in the Dependencies section already installed.
Additionally, you will have g++-10
and clang++-11
installed as the default
versions of g++
and clang++
.
If you want to build this container using some other versions of gcc and clang,
you may do so with the GCC_VER
and LLVM_VER
arguments:
docker build --tag=myproject:latest --build-arg GCC_VER=9 --build-arg LLVM_VER=10 .
The CC and CXX environment variables are set to GCC version 10 by default. If you wish to use clang as your default CC and CXX environment variables, you may do so like this:
docker build --tag=my_project:latest --build-arg USE_CLANG=1 .
You will be logged in as root, so you will see the #
symbol as your prompt.
You will be in a directory that contains a copy of the cpp_starter_project
;
any changes you make to your local copy will not be updated in the Docker image
until you rebuild it.
If you need to mount your local copy directly in the Docker image, see
Docker volumes docs.
TLDR:
docker run -it \
-v absolute_path_on_host_machine:absolute_path_in_guest_container \
my_project:latest
You can configure and build as directed above using these commands:
/starter_project# mkdir build
/starter_project# cmake -S . -B ./build
/starter_project# cmake --build ./build
You can configure and build using clang-11
, without rebuilding the container,
with these commands:
/starter_project# mkdir build
/starter_project# CC=clang CXX=clang++ cmake -S . -B ./build
/starter_project# cmake --build ./build
The ccmake
tool is also installed; you can substitute ccmake
for cmake
to
configure the project interactively.
All of the tools this project supports are installed in the Docker image;
enabling them is as simple as flipping a switch using the ccmake
interface.
Be aware that some of the sanitizers conflict with each other, so be sure to
run them separately.
A script called build_examples.sh
is provided to help you to build the example
GUI projects in this container.