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function testConstraint() { | ||
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// init world | ||
var collisionConfiguration = new Ammo.btDefaultCollisionConfiguration(); | ||
var dispatcher = new Ammo.btCollisionDispatcher(collisionConfiguration); | ||
var overlappingPairCache = new Ammo.btDbvtBroadphase(); | ||
var solver = new Ammo.btSequentialImpulseConstraintSolver(); | ||
var dynamicsWorld = new Ammo.btDiscreteDynamicsWorld(dispatcher, overlappingPairCache, solver, collisionConfiguration); | ||
dynamicsWorld.setGravity(new Ammo.btVector3(0, -10, 0)); | ||
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// body 1 | ||
var shape1 = new Ammo.btCapsuleShape((0.15), (0.20)); | ||
var startTransform1 = new Ammo.btTransform(); | ||
startTransform1.setIdentity(); | ||
var mass1 = 1; | ||
var localInertia1 = new Ammo.btVector3(0, 0, 0); | ||
shape1.calculateLocalInertia(mass1,localInertia1); | ||
startTransform1.setOrigin(new Ammo.btVector3(-0.0, 1.0, 0.0)); | ||
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var myMotionState1 = new Ammo.btDefaultMotionState(startTransform1); | ||
var rbInfo1 = new Ammo.btRigidBodyConstructionInfo(mass1, myMotionState1, shape1, localInertia1); | ||
var body1 = new Ammo.btRigidBody(rbInfo1); | ||
dynamicsWorld.addRigidBody(body1); | ||
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// body 2 | ||
var shape2 = new Ammo.btCapsuleShape((0.07), (0.45)); | ||
var startTransform2 = new Ammo.btTransform(); | ||
startTransform2.setIdentity(); | ||
var mass2 = 1; | ||
var localInertia2 = new Ammo.btVector3(0, 0, 0); | ||
shape2.calculateLocalInertia(mass2,localInertia2); | ||
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startTransform2.setOrigin(new Ammo.btVector3(-0.18, 0.65, 0.)); | ||
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var myMotionState2 = new Ammo.btDefaultMotionState(startTransform2); | ||
var rbInfo2 = new Ammo.btRigidBodyConstructionInfo(mass2, myMotionState2, shape2, localInertia2); | ||
var body2 = new Ammo.btRigidBody(rbInfo2); | ||
dynamicsWorld.addRigidBody(body2); | ||
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// constraint | ||
var localA = new Ammo.btTransform(); | ||
var localB = new Ammo.btTransform(); | ||
localA.setIdentity(); localB.setIdentity(); | ||
localA.getBasis().setEulerZYX(0,0,-Math.PI/4); localA.setOrigin(new Ammo.btVector3((-0.18), (-0.10), (0.))); | ||
localB.getBasis().setEulerZYX(0,0,-Math.PI/4); localB.setOrigin(new Ammo.btVector3((0.), (0.22), (0.))); | ||
coneC = new Ammo.btConeTwistConstraint(body1, body2, localA, localB); | ||
coneC.setLimit(Math.PI/4, Math.PI/4, 0); | ||
dynamicsWorld.addConstraint(coneC, true); | ||
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function check(array) { | ||
array.forEach(function(value) { | ||
assert(!isNaN(value), 'NaN appeared!'); | ||
}); | ||
} | ||
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// simulation | ||
var trans = new Ammo.btTransform(); // taking this out of the loop below us reduces the leaking | ||
for (var i = 0; i < 10; i++) { | ||
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dynamicsWorld.stepSimulation(1/60, 10); | ||
if (body1.getMotionState()) { | ||
body1.getMotionState().getWorldTransform(trans); | ||
var vals = [trans.getOrigin().x().toFixed(2), trans.getOrigin().y().toFixed(2), trans.getOrigin().z().toFixed(2)]; | ||
check(vals); | ||
print(i + '/1 : ' + vals); | ||
} | ||
if (body2.getMotionState()) { | ||
body2.getMotionState().getWorldTransform(trans); | ||
var vals = [trans.getOrigin().x().toFixed(2), trans.getOrigin().y().toFixed(2), trans.getOrigin().z().toFixed(2)]; | ||
check(vals); | ||
print(i + '/2 : ' + vals); | ||
} | ||
} | ||
} | ||
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testConstraint(); | ||
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print('ok.'); | ||
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