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Split more things into libraries #7554

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8 changes: 2 additions & 6 deletions CMake/functions/devilutionx_library.cmake
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
include(functions/genex)
include(functions/set_relative_file_macro)
include(functions/object_libraries)

# This function is equivalent to `add_library` but applies DevilutionX-specific
# compilation flags to it.
Expand Down Expand Up @@ -68,12 +69,7 @@ function(add_devilutionx_library NAME)
set_relative_file_macro(${NAME})
endfunction()

# Same as add_devilutionx_library(${NAME} OBJECT) with an additional
# workaround for https://gitlab.kitware.com/cmake/cmake/-/issues/18090,
# allowing this object library to be "linked" to other object libraries.
# Same as add_devilutionx_library(${NAME} OBJECT).
function(add_devilutionx_object_library NAME)
add_devilutionx_library(${NAME} OBJECT ${ARGN})

# See https://gitlab.kitware.com/cmake/cmake/-/issues/18090
target_sources(${NAME} INTERFACE $<TARGET_OBJECTS:${NAME}>)
endfunction()
47 changes: 47 additions & 0 deletions CMake/functions/object_libraries.cmake
Original file line number Diff line number Diff line change
@@ -0,0 +1,47 @@
# CMake has limited support for object libraries.
#
# The main limitation of CMake object libraries is the lack
# of transitive dependency support.
# The functions here provide a workaround for that.
#
# Use `target_link_dependencies` instead of `target_link_libraries`
#
# https://gitlab.kitware.com/cmake/cmake/-/issues/18090#note_861617

# Behaves like target_link_libraries, but propagates OBJECT libraries' objects
# up to the first non-object library.
function(target_link_dependencies TARGET)
set(MODES PUBLIC PRIVATE INTERFACE)
set(MODE PUBLIC)
foreach(ARG ${ARGN})
if(ARG IN_LIST MODES)
set(MODE ${ARG})
continue()
endif()

if(TARGET "${ARG}")
# When linking two OBJECT libraries together, record the input library objects in
# a custom target property "LINKED_OBJECTS" together with any other existing ones
# from the input library's LINKED_OBJECTS property.
# Accumulate LINKED_OBJECTS until reaching a non-object target, and add them as
# extra sources - this will de-duplicate the list and link it into the target.
set(LIBRARY "${ARG}")
get_target_property(TARGET_TYPE ${TARGET} TYPE)
get_target_property(LIBRARY_TYPE ${LIBRARY} TYPE)

if(LIBRARY_TYPE STREQUAL "OBJECT_LIBRARY")
if(TARGET_TYPE STREQUAL "INTERFACE_LIBRARY")
message(FATAL_ERROR "OBJECT to INTERFACE library linking is not supported.")
endif()
get_target_property(LIBRARY_LINKED_OBJECTS ${LIBRARY} LINKED_OBJECTS)
if(TARGET_TYPE STREQUAL "OBJECT_LIBRARY")
set_property(TARGET ${TARGET} APPEND PROPERTY LINKED_OBJECTS $<TARGET_OBJECTS:${LIBRARY}>)
elseif(NOT LIBRARY_LINKED_OBJECTS STREQUAL "LIBRARY_LINKED_OBJECTS-NOTFOUND")
target_sources(${TARGET} PRIVATE ${LIBRARY_LINKED_OBJECTS})
endif()
endif()
endif()

target_link_libraries(${TARGET} ${MODE} "${ARG}")
endforeach()
endfunction()
5 changes: 5 additions & 0 deletions CMake/platforms/uwp_lib.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -25,3 +25,8 @@ set(DEVILUTIONX_STATIC_ZLIB ON)

# not really necessary but a good measure for SDL related stuff
set(WINDOWS_STORE ON)

add_library(uwp_defs INTERFACE)
target_compile_definitions(uwp_defs INTERFACE __UWP__=1)
set(DEVILUTIONX_PLATFORM_INIT_LINK_LIBRARIES uwp_defs)
set(DEVILUTIONX_PLATFORM_LINK_LIBRARIES uwp_defs)
3 changes: 3 additions & 0 deletions CMake/platforms/windows.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,9 @@ set(ASAN OFF)
set(UBSAN OFF)
set(DIST ON)

set(DEVILUTIONX_PLATFORM_FILE_UTIL_LINK_LIBRARIES shlwapi)
set(DEVILUTIONX_PLATFORM_INIT_LINK_LIBRARIES find_steam_game)

list(APPEND DEVILUTIONX_PLATFORM_LINK_LIBRARIES
find_steam_game
shlwapi
Expand Down
1 change: 1 addition & 0 deletions CMake/platforms/windows9x.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,7 @@ set(DEVILUTIONX_WINDOWS_NO_WCHAR ON)
# MinGW force-defines `_WIN32_WINNT=0xa00` if it isn't defined, so define it as 0.
add_definitions(-DWINVER=0x0500 -D_WIN32_WINDOWS=0x0500 -D_WIN32_WINNT=0)

set(DEVILUTIONX_PLATFORM_FILE_UTIL_LINK_LIBRARIES shlwapi)
list(APPEND DEVILUTIONX_PLATFORM_LINK_LIBRARIES
shlwapi
wsock32
Expand Down
14 changes: 6 additions & 8 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -335,7 +335,9 @@ endif()
if(ANDROID)
add_library(${BIN_TARGET} SHARED Source/main.cpp)
elseif(UWP_LIB)
add_custom_target(${BIN_TARGET}) # we only need libdevilutionx
get_target_property(_linked_objects libdevilutionx LINKED_OBJECTS)
target_sources(libdevilutionx PRIVATE ${_linked_objects})
set(BIN_TARGET libdevilutionx)
else()
add_executable(${BIN_TARGET}
WIN32
Expand All @@ -355,7 +357,7 @@ else()
endif()

if(NOT UWP_LIB)
target_link_libraries(${BIN_TARGET} PRIVATE libdevilutionx)
target_link_dependencies(${BIN_TARGET} PRIVATE libdevilutionx)
endif()

if(GPERF)
Expand Down Expand Up @@ -393,9 +395,9 @@ if(APPLE)
set(MACOSX_BUNDLE_REQUIRED_PLATFORM IPhoneOS)
set_target_properties(${BIN_TARGET} PROPERTIES XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
set(CMAKE_OSX_DEPLOYMENT_TARGET "9.0")
elseif(DARWIN_MAJOR_VERSION GREATER_EQUAL 16)
elseif(DARWIN_MAJOR_VERSION GREATER_EQUAL 17)
set(MACOSX_BUNDLE_REQUIRED_PLATFORM Carbon)
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.12.0")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.13.0")
endif()
if(DARWIN_MAJOR_VERSION VERSION_LESS 9)
# Finder on OSX Tiger can only handle icns files with up to 128x128 icons.
Expand Down Expand Up @@ -506,10 +508,6 @@ if(NINTENDO_3DS)
add_cia_target(${BIN_TARGET} ${APP_RSF} ${APP_BANNER} ${APP_AUDIO})
endif()

if(UWP_LIB)
target_compile_definitions(libdevilutionx PRIVATE __UWP__=1)
endif()

if(NXDK)
target_link_libraries(${BIN_TARGET} PRIVATE "${NXDK_DIR}/lib/libnxdk_automount_d.lib")
target_link_options(${BIN_TARGET} PRIVATE "-include:_automount_d_drive")
Expand Down
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