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Added ControlCatalog.Android project
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wieslawsoltes committed Sep 12, 2016
1 parent a508b59 commit 568a5a8
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59 changes: 59 additions & 0 deletions Avalonia.sln
Original file line number Diff line number Diff line change
Expand Up @@ -171,6 +171,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GtkInteropDemo", "samples\i
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Expand Down Expand Up @@ -2361,6 +2363,62 @@ Global
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Expand Down Expand Up @@ -2416,5 +2474,6 @@ Global
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19 changes: 19 additions & 0 deletions samples/ControlCatalog.Android/Assets/AboutAssets.txt
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@@ -0,0 +1,19 @@
Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".

These files will be deployed with you package and will be accessible using Android's
AssetManager, like this:

public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);

InputStream input = Assets.Open ("my_asset.txt");
}
}

Additionally, some Android functions will automatically load asset files:

Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
169 changes: 169 additions & 0 deletions samples/ControlCatalog.Android/ControlCatalog.Android.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
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4 changes: 4 additions & 0 deletions samples/ControlCatalog.Android/GettingStarted.Xamarin
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@@ -0,0 +1,4 @@
<GettingStarted>
<LocalContent>GS\Android\CS\AndroidApp\GettingStarted.html</LocalContent>
<EmbeddedNavigation>false</EmbeddedNavigation>
</GettingStarted>
46 changes: 46 additions & 0 deletions samples/ControlCatalog.Android/MainActivity.cs
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@@ -0,0 +1,46 @@
using System;
using Android.App;

using Android.OS;
using Android.Content.PM;
using Avalonia.Android.Platform.Specific;
using Avalonia.Controls;
using Avalonia.Controls.Templates;
using Avalonia.Markup.Xaml;
using Avalonia.Media;
using Avalonia.Styling;
using Avalonia.Themes.Default;
using Avalonia;

namespace ControlCatalog.Android
{
[Activity(Label = "ControlCatalog.Android", MainLauncher = true, Icon = "@drawable/icon", LaunchMode = LaunchMode.SingleInstance)]
public class MainActivity : AvaloniaActivity
{
public MainActivity() : base(typeof (App))
{

}

protected override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);

App app;
if (Avalonia.Application.Current != null)
app = (App)Avalonia.Application.Current;
else
{
app = new App();
AppBuilder.Configure(app)
.UseAndroid()
.UseSkia()
.SetupWithoutStarting();
}

var mainWindow = new MainWindow();
app.Run(mainWindow);
}
}
}

5 changes: 5 additions & 0 deletions samples/ControlCatalog.Android/Properties/AndroidManifest.xml
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@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="ControlCatalog.Android" android:versionCode="1" android:versionName="1.0" android:installLocation="auto">
<uses-sdk />
<application android:label="ControlCatalog.Android"></application>
</manifest>
30 changes: 30 additions & 0 deletions samples/ControlCatalog.Android/Properties/AssemblyInfo.cs
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@@ -0,0 +1,30 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Android.App;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("ControlCatalog.Android")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ControlCatalog.Android")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
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