Elk is a tiny embeddable JavaScript engine that implements a small but usable subset of ES6. It is designed for microcontroller development. Instead of writing firmware code in C/C++, Elk allows to develop in JavaScript. Another use case is providing customers with a secure, protected scripting environment for product customisation.
Elk features include:
- Cross platform. Works anywhere from 8-bit microcontrollers to 64-bit servers
- Zero dependencies. Builds cleanly by ISO C or ISO C++ compilers
- Easy to embed: just copy
elk.c
andelk.h
to your source tree - Very small and simple embedding API
- Can call native C/C++ functions from JavaScript and vice versa
- Does not use malloc. Operates with a given memory buffer only
- Small footprint: about 20KB on flash/disk, about 100 bytes RAM for core VM
- No bytecode. Interprets JS code directly
Below is a demonstration on a classic Arduino Nano board which has 2K RAM and 30K flash (see full sketch):
The Esp32JS Arduino sketch is an example of Elk integration with ESP32. Flash this sketch on your ESP32 board, go to http://elk-js.com, and get a JavaScript development environment instantly! Reloading your script takes a fraction of a second - compare that with a regular reflashing.. Here how it looks like:
The example JS firmware implements:
- Blinks an LED periodically
- Connects to the HiveMQ MQTT server
- Subscribes to the
elk/rx
topic - When an MQTT message is received, sends some stats to the
elk/tx
topic:
That's screenshot is taken from the MQTT server which shows that we sent
a hello JS!
message and received stats in response:
#include <stdio.h>
#include "elk.h"
int main(void) {
char mem[200];
struct js *js = js_create(mem, sizeof(mem)); // Create JS instance
jsval_t v = js_eval(js, "1 + 2 * 3", ~0); // Execute JS code
printf("result: %s\n", js_str(js, v)); // result: 7
return 0;
}
This demonstrates how JS code can import and call existing C functions:
#include <stdio.h>
#include "elk.h"
// C function that adds two numbers. Will be called from JS
int sum(int a, int b) {
return a + b;
}
int main(void) {
char mem[200];
struct js *js = js_create(mem, sizeof(mem)); // Create JS instance
jsval_t v = js_import(js, sum, "iii"); // Import C function "sum"
js_set(js, js_glob(js), "f", v); // Under the name "f"
jsval_t result = js_eval(js, "f(3, 4);", ~0); // Call "f"
printf("result: %s\n", js_str(js, result)); // result: 7
return 0;
}
- Operations: all standard JS operations except:
!=
,==
. Use strict comparison!==
,===
- No ternary operator
a ? b : c
- No computed member access
a[b]
- Typeof:
typeof('a') === 'string'
- While:
while (...) { ... }
- Conditional:
if (...) ... else ...
- Simple types:
let a, b, c = 12.3, d = 'a', e = null, f = true, g = false;
- Functions:
let f = function(x, y) { return x + y; };
- Objects:
let obj = {f: function(x) { return x * 2}}; obj.f(3);
- Every statement must end with a semicolon
;
- Strings are binary data chunks, not Unicode strings:
'Київ'.length === 8
- No
var
, noconst
. Uselet
(strict mode only) - No
do
,switch
,for
. Usewhile
- No
=>
functions. Uselet f = function(...) {...};
- No arrays, closures, prototypes,
this
,new
,delete
- No standard library: no
Date
,Regexp
,Function
,String
,Number
Since Elk parses and interprets JS code on the fly, it is not meant to be used in a performance-critical scenarios. For example, below are the numbers for a simple loop code on a different architectures.
let a = 0; // 97 milliseconds on a 16Mhz 8-bit Atmega328P (Arduino Uno and alike)
while (a < 100) // 16 milliseconds on a 48Mhz SAMD21
a++; // 5 milliseconds on a 133Mhz Raspberry RP2040
// 2 milliseconds on a 240Mhz ESP32
Available preprocessor definitions:
Name | Default | Description |
---|---|---|
JS_EXPR_MAX |
20 | Maximum tokens in expression. Expression evaluation function declares an on-stack array jsval_t stk[JS_EXPR_MAX]; . Increase to allow very long expressions. Reduce to save C stack space. |
JS_DUMP |
undefined | Define to enable js_dump(struct js *) function which prints JS memory internals to stdout |
Note: on ESP32 or ESP8266, compiled functions go into the .text
ELF
section and subsequently into the IRAM MCU memory. It is possible to save
IRAM space by copying Elk code into the irom section before linking.
First, compile the object file, then rename .text
section, e.g. for ESP32:
$ xtensa-esp32-elf-gcc $CFLAGS elk.c -c elk.tmp
$ xtensa-esp32-elf-objcopy --rename-section .text=.irom0.text elk.tmp elk.o
struct js *js_create(void *buf, size_t len);
Initialize JS engine in a given memory block. Elk will only use that memory
block to hold its runtime, and never use any extra memory.
Return: a non-NULL
opaque pointer on success, or NULL
when
len
is too small. The minimum len
is about 100 bytes.
The given memory buffer is laid out in the following way:
| <-------------------------------- len ------------------------------> |
| struct js, ~100 bytes | runtime vars | free memory |
jsval_t js_eval(struct js *, const char *buf, size_t len);
Evaluate JS code in buf
, len
and return result of the evaluation. During
the evaluation, Elk stores variables in the "runtime" memory section. When
js_eval()
returns, Elk does not keep any reference to the evaluated code: all
strings, functions, etc, are copied to the runtime.
Important note: the returned result is valid only before the next call to
js_eval()
. The reason is that js_eval()
triggers a garbage collection.
A garbage collection is mark-and-sweep, run before every top-level statement
gets executed.
The runtime footprint is as follows:
- An empty object is 8 bytes
- Each object property is 16 bytes
- A string is 4 bytes + string length, aligned to 4 byte boundary
- A C stack usage is ~200 bytes per nested expression evaluation
const char *js_str(struct js *, jsval_t val);
Stringify JS value val
and return a pointer to a 0-terminated result.
The string is allocated in the "free" memory section. If there is no
enough space there, an empty string is returned. The returned pointer
is valid until the next js_eval()
call.
jsval_t js_import(struct js *js, uintptr_t funcaddr, const char *signature);
Import an existing C function with address funcaddr
and signature signature
.
Return imported function, suitable for subsequent js_set()
.
js
: JS instancefuncaddr
: C function address:(uintptr_t) &my_function
signature
: specifies C function signature that tells how JS engine should marshal JS arguments to the C function. First letter specifies return value type, following letters - parameters:b
: a Cbool
typed
: a Cdouble
typei
: a C integer type:char
,short
,int
,long
s
: a C string, a 0-terminatedchar *
j
: ajsval_t
m
: a currentstruct js *
. In JS, passnull
p
: any C pointerv
: valid only for the return value, meansvoid
The imported C function must satisfy the following requirements:
- A function must have maximum 6 parameters
- C
double
parameters could be only 1st or 2nd. For example, functionvoid foo(double x, double y, struct bar *)
could be imported, butvoid foo(struct bar *, double x, double y)
could not - C++ functions must be declared as
extern "C"
- Functions with
float
params cannot be imported. Write wrappers withdouble
Here are some example of the import specifications:
int sum(int)
->js_import(js, (uintptr_t) sum, "ii")
double sub(double a, double b)
->js_import(js, (uintptr_t) sub, "ddd")
int rand(void)
->js_import(js, (uintptr_t) rand, "i")
unsigned long strlen(char *s)
->js_import(js, (uintptr_t) strlen, "is")
char *js_str(struct js *, js_val_t)
->js_import(js, (uintptr_t) js_str, "smj")
In some cases, C APIs use callback functions. For example, a timer C API could specify a time interval, a C function to call, and a function parameter. It is possible to marshal JS function as a C callback - in other words, it is possible to pass JS functions as C callbacks.
A C callback function should take between 1 and 6 arguments. One of these
arguments must be a void *
pointer, that is passed to the C callback by the
imported function. We call this void *
parameter a "userdata" parameter.
The C callback specification is enclosed into the square brackets [...]
.
In addition to the signature letters above, a new letter u
is available
that specifies userdata parameter. In JS, pass null
for u
param.
Here is a complete example:
#include <stdio.h>
#include "elk.h"
// C function that invokes a callback and returns the result of invocation
int f(int (*fn)(int a, int b, void *userdata), void *userdata) {
return fn(1, 2, userdata);
}
int main(void) {
char mem[500];
struct js *js = js_create(mem, sizeof(mem));
js_set(js, js_glob(js), "f", js_import(js, f, "i[iiiu]u"));
jsval_t v = js_eval(js, "f(function(a,b,c){return a + b;}, 0);", ~0);
printf("result: %s\n", js_str(js, v)); // result: 3
return 0;
}
jsval_t js_glob(struct js *); // Return global object
jsval_t js_mkobj(struct js *); // Create a new object
void js_set(struct js *, jsval_t obj, const char *key, jsval_t val); // Assign property to an object
These are helper functions for assigning properties to objects. The anticipated use case is to give names to imported C functions.
Importing a C function sum
into the global namespace:
jsval_t global_namespace = js_glob(js);
jsval_t imported_function = js_import(js, (uintptr_t) sum, "iii");
js_set(js, global_namespace, "f", imported_function);
Use js_mkobj()
to create a dedicated object to hold groups of functions
and keep a global namespace tidy. For example, all GPIO related functions
can go into the gpio
object:
jsval_t gpio = js_mkobj(js); // Equivalent to:
js_set(js, js_glob(js), "gpio", gpio); // let gpio = {};
js_set(js, gpio, "mode", js_import(js, (uintptr_t) func1, "iii"); // Create gpio.mode(pin, mode)
js_set(js, gpio, "read", js_import(js, (uintptr_t) func2, "ii"); // Create gpio.read(pin)
js_set(js, gpio, "write", js_import(js, (uintptr_t) func3, "iii"); // Create gpio.write(pin, value)
int js_usage(struct js *);
Return memory usage percentage - a number between 0 and 100.
Dual license: GPLv2 or commercial. For commercial licensing, technical support and integration help, please contact us at https://cesanta.com/contact.html