This project is the implementation of Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting on Vulkan API with NVIDIA Wrapper
- Visual Studio 2019
- Vulkan SDK above version 1.2.162.0.
- NVIDIA graphics board that supports
VK_KHR_ray_tracing_pipeline
extension and corresponding drivers (latest recommended) - CMake above version 3.9.6.
The code has not been tested on other platforms.
- Clone this repository as follows,
git clone https://github.com/dipmizu914/ReSTIR_on_Vulkan.git --recurse-submodules
- Build by using CMake.
- Triangle Light
- (Beta) IBL
- Global Illumination
The source code is licensed MIT. The website content is licensed CC BY 4.0, see LICENSE.