Stars
3D racing game with Sci-Fi elements and own Track Editor. The main repository with sources and data. Using Ogre-Next 3.0 and VDrift.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Simplifying reinforcement learning for complex game environments
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
A simple and easy-to-use library to enjoy videogames programming
Unreal.js: Javascript runtime built for UnrealEngine
Unreal plug-in that integrates Dear ImGui framework into Unreal Engine 4.
Shows Unreal Engine logs in-game using ImGui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Lina Engine is an open-source , modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.
Simple C++ Event Manager that is exposed to UE4 editor, meaning that one can define events using DataTables within Editor instead of hard-coding them in C++.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
An Unreal Engine C++ game, featuring event-driven state machines
An example of simple automation using Unreal Engine 5
Multithreading talk presented for Unreal Fest Gold Coast 2024
Import OpenStreetMap data into Unreal Engine
MessagePack implementation for C and C++ / msgpack.org[C/C++]
MessagePack is an extremely efficient object serialization library. It's like JSON, but very fast and small.
Unreal Engine JSON/MsgPack serialization framework
WinGet is the Windows Package Manager. This project includes a CLI (Command Line Interface), PowerShell modules, and a COM (Component Object Model) API (Application Programming Interface).
A cheatsheet of modern C language and library features.
A cheatsheet of modern C++ language and library features.
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
🌈 Clean & vibrant color schemes for Vim, Terminals...