This is an experimental WebGPU implementation as a native static library. It's written in Rust and is based on gfx-hal and satellite libraries. The corresponding WebIDL specification can be found at gpuweb project.
The implementation consists of the following parts:
wgpu-native
- the native implementation of WebGPU as a C API librarywgpu-bindings
- automatic generator of actual C headerswgpu-remote
- remoting layer to work with WebGPU across the process boundarywgpu-rs
- idiomatic Rust wrapper of the native library
Supported platforms:
- Vulkan on Windows and Linux
- D3D12 and D3D12 on Windows
- Metal on macOS and iOS
To run an example, simply cd
to the examples
or gfx-examples
directory, then use cargo run
with --features {backend}
to specify the backend (where {backend}
is either vulkan
, dx12
, dx11
or metal
). For example:
# Clone the wgpu repository
git clone https://github.com/gfx-rs/wgpu
# Change directory to `examples`
cd wgpu/examples
# Vulkan (Linux/Windows)
cargo run --bin hello_triangle --features vulkan
# Metal (macOS/iOS)
cargo run --bin hello_triangle --features metal
# DirectX12 (Windows)
cargo run --bin hello_triangle --features dx12
cd ../gfx-examples
# Vulkan (Linux/Windows)
cargo run --bin cube --features vulkan
# Metal (macOS/iOS)
cargo run --bin cube --features metal
# DirectX12 (Windows)
cargo run --bin cube --features dx12
These examples assume that necessary dependencies for the graphics backend are already installed. For more information about installation and usage, refer to the Getting Started gfx-rs guide.