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Releases: drdnar/SolitaireCSE

Build 954 (15 April 2014)

20 Apr 18:15
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  • Optimized more
  • Added High Score text to Klondike win screen for comparison
  • Fixed bug in positioning of text in FreeCell win screen
  • Fixed YET ANOTHER bug in supermove in which you could not supermove to an empty tableau slot

Build 922 (10 January 2014)

20 Apr 18:11
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I don't think I have build source code before this.

  • Optimized some stuff
  • Tweaked the behavior of automove
  • Added automove to controls help text
  • Added some code to support having 4-color graphics for face cards
  • Added time bonus
  • Edited readme for completeness
  • About 1600 free bytes remaining

Build 1054 (10 January 2015)

20 Apr 18:32
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  • Fix bug with MODE quitting from FreeCell. Upon restart, the game might still see the MODE key in the key buffer and immediately quit again unless you held down another key to push something new into the key buffer.

Build 1052 (13 November 2014)

20 Apr 18:29
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  • Calculator will no longer disconnect when you start Solitaire. But it won't respond to TI Connect, either.
  • 248 free bytes remaining

Build 1050 (13 November 2014)

20 Apr 18:25
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  • Fixed stack overflow issue that would happen if you played more than 200ish games without exiting the app
  • Prevented a potential issue where unknown behavior could occur if a GarbageCollect or error occurred during saving
  • Fixed bug where saving a FreeCell game would not re-archive the appvar (Why did this happen? The above change also fixed this for some reason.)
  • Plugging in a USB cable no longer causes an abort
  • Optimized some code for size
  • 238 free bytes remaining

Build 1000 (9 May 2014)

20 Apr 18:20
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  • Fixed supermove free cell count; now each free tableau slot doubles count as it should
  • Moved interrupts back into RAM to free up some space
  • If the appvar is archived when you start Solitaire, it will be archived when you quit.
  • Finally added face card graphics