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[Dev] add script to create test boilerplate file (pagefaultgames#3954)
* add script to create test boilerplate file * add more docs * add timeout to template
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import fs from 'fs'; | ||
import path from 'path'; | ||
import { fileURLToPath } from 'url'; | ||
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/** | ||
* This script creates a test boilerplate file for a move or ability. | ||
* @param {string} type - The type of test to create. Either "move" or "ability". | ||
* @param {string} fileName - The name of the file to create. | ||
* @example npm run create-test move tackle | ||
*/ | ||
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// Get the directory name of the current module file | ||
const __filename = fileURLToPath(import.meta.url); | ||
const __dirname = path.dirname(__filename); | ||
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// Get the arguments from the command line | ||
const args = process.argv.slice(2); | ||
const type = args[0]; // "move" or "ability" | ||
let fileName = args[1]; // The file name | ||
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if (!type || !fileName) { | ||
console.error('Please provide both a type ("move" or "ability") and a file name.'); | ||
process.exit(1); | ||
} | ||
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// Convert fileName from to snake_case if camelCase is given | ||
fileName = fileName.replace(/([a-z])([A-Z])/g, '$1_$2').toLowerCase(); | ||
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// Format the description for the test case | ||
const formattedName = fileName | ||
.replace(/_/g, ' ') | ||
.replace(/\b\w/g, char => char.toUpperCase()); | ||
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// Determine the directory based on the type | ||
let dir; | ||
let description; | ||
if (type === 'move') { | ||
dir = path.join(__dirname, 'src', 'test', 'moves'); | ||
description = `Moves - ${formattedName}`; | ||
} else if (type === 'ability') { | ||
dir = path.join(__dirname, 'src', 'test', 'abilities'); | ||
description = `Abilities - ${formattedName}`; | ||
} else { | ||
console.error('Invalid type. Please use "move" or "ability".'); | ||
process.exit(1); | ||
} | ||
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// Ensure the directory exists | ||
if (!fs.existsSync(dir)) { | ||
fs.mkdirSync(dir, { recursive: true }); | ||
} | ||
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// Create the file with the given name | ||
const filePath = path.join(dir, `${fileName}.test.ts`); | ||
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if (fs.existsSync(filePath)) { | ||
console.error(`File "${fileName}.test.ts" already exists.`); | ||
process.exit(1); | ||
} | ||
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// Define the content template | ||
const content = `import { Abilities } from "#enums/abilities"; | ||
import GameManager from "#test/utils/gameManager"; | ||
import { SPLASH_ONLY } from "#test/utils/testUtils"; | ||
import Phaser from "phaser"; | ||
import { afterEach, beforeAll, beforeEach, describe, it } from "vitest"; | ||
describe("${description}", () => { | ||
let phaserGame: Phaser.Game; | ||
let game: GameManager; | ||
const TIMEOUT = 20 * 1000; | ||
beforeAll(() => { | ||
phaserGame = new Phaser.Game({ | ||
type: Phaser.HEADLESS, | ||
}); | ||
}); | ||
afterEach(() => { | ||
game.phaseInterceptor.restoreOg(); | ||
}); | ||
beforeEach(() => { | ||
game = new GameManager(phaserGame); | ||
game.override | ||
.battleType("single") | ||
.enemyAbility(Abilities.BALL_FETCH) | ||
.enemyMoveset(SPLASH_ONLY); | ||
}); | ||
it("test case", async () => { | ||
// await game.classicMode.startBattle(); | ||
// game.move.select(); | ||
}, TIMEOUT); | ||
}); | ||
`; | ||
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// Write the template content to the file | ||
fs.writeFileSync(filePath, content, 'utf8'); | ||
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console.log(`File created at: ${filePath}`); |
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