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forked from rheit/zdoom

Highly moddable Doom engine with support for all Doom engine games

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ZDoom32 is a fork of truecolor ZDoom by dpJudas and Rachael and ZDoom 2.9pre (https://github.com/rheit/zdoom). It's a merge of dpJudas old truecolor branch (SEP 08 2016) and ZDoom master as of DEC 03 2016. Later merged with the GZDoom g1.x branch (APR 24 2016). Runs on Windows 98 (when compiled with MinGW).

ZDoom32 compiles with CMake 2.8.12, Visual Studio 2017 / CodeBlocks 17.12 (TDM-GCC 5.1.0) and NASM 2.10.09. You'll need the following libraries: fmodapi43623win-installer.exe and fluidsynth.7z (optional).

Copyright © 1993-1996 id Software, 1998-2016 Randi Heit, 2002-2021 Christoph Oelckers, et al. Copyright © 2016-2021 Magnus Norddahl, Rachael Alexanderson and Alexey Lysiuk.

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Highly moddable Doom engine with support for all Doom engine games

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