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Merge pull request godotengine#60902 from Chaosus/fix_shader_crash
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Chaosus authored May 9, 2022
2 parents 577f3f7 + 8ed84a9 commit 168edcd
Showing 1 changed file with 1 addition and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -748,7 +748,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
actions.global_buffer_array_variable = "global_variables.data";
actions.instance_uniform_index_variable = "instances.data[instance_index].instance_uniforms_ofs";
actions.instance_uniform_index_variable = "instances.data[instance_index_interp].instance_uniforms_ofs";

compiler.initialize(actions);
}
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