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Fix editor crash when renaming visual shader port
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Chaosus committed Mar 18, 2022
1 parent 756178d commit 99e26b6
Showing 1 changed file with 0 additions and 4 deletions.
4 changes: 0 additions & 4 deletions editor/plugins/visual_shader_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1773,8 +1773,6 @@ void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *p
undo_redo->create_action(TTR("Change Input Port Name"));
undo_redo->add_do_method(node.ptr(), "set_input_port_name", p_port_id, validated_name);
undo_redo->add_undo_method(node.ptr(), "set_input_port_name", p_port_id, node->get_input_port_name(p_port_id));
undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node_id);
undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node_id);
undo_redo->commit_action();
}

Expand All @@ -1801,8 +1799,6 @@ void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *
undo_redo->create_action(TTR("Change Output Port Name"));
undo_redo->add_do_method(node.ptr(), "set_output_port_name", p_port_id, validated_name);
undo_redo->add_undo_method(node.ptr(), "set_output_port_name", p_port_id, prev_name);
undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node_id);
undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node_id);
undo_redo->commit_action();
}

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