Incredibly unfinished realtime with pause RPG in Godot
Attempt to replicate mechanics/control scheme from Baldur's Gate, Pillars of Eternity and other real-time with pause RPGs. Future development is likely to involve a from-scratch reimplementation of the selection/movement mechanics, building a turn-based combat engine and then stealing things like the GUI, party system and ability system from this project.
- Keyboard camera controls with arrows or WASD.
- Click a character or their portrait to select them.
- Click on the ground to move selected characters.
- Click on an enemy to have selected characters attack them.
- Drag on the ground to select multiple characters.
- 'X' to stop movement immediately.
- Press toolbar items to use special attacks (earned on 2nd screen)
- Mouse and keyboard camera controls, point-click to select and move characters.
- Simple approach and auto-attack for enemies.
- Special abilities:
- Axetopher learns a self-heal and self-shield ability.
- Knifelyn learns to throw knives and create explosions.