Skip to content

engelmanna/HexTileUnrealEngine

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

3 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

HexTileUnrealEngine

An implementation within Unreal Engine of "Practical Real-Time Hex-Tiling" using only material nodes. This specific material was built out to learn more about how the technique works, and to see if it was possible to build without custom HLSL nodes. I really enjoyed putting this together and learned a lot, I hope you do to!

Video of project

This technique is not mine. It's based on this paper by Morten Mikkelsen: Practical Real-Time Hex-Tiling

About

An implementation of HexTile tiling within Unreal Engine

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published