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Selective outline with depth&normal feature for Unity's Universal Render pipeline 2013.3+
Code for creating a render feature in Unity URP that adds outlines to meshes
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
🚀🚀 「大模型」2小时完全从0训练26M的小参数GPT!🌏 Train a 26M-parameter GPT from scratch in just 2h!
Godot Engine – Multi-platform 2D and 3D game engine
Build Unity projects for different platforms
Command & Conquer: Remastered Collection
Goxel: Free and Open Source 3D Voxel Editor
Solve water sort puzzle problem(Chinese name "水排序") using DFS and BFS
PainterEngine is a application/game engine with software renderer,PainterEngine can be transplanted to any platform that supports C
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …
unity换装系统,包含mesh和material合并。源码来自于github,我只是加了详细的中文注释。
Provides an efficient allocation free async/await integration for Unity.
整合HybridCLR+YooAsset+UniTask工程
Unity asset for adding outlines to game objects
A LEGACY Unity project to help build Pokémon-esque RPG games.