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Showing results

Map compiler for idTech3-engine games

C++ 4 6 Updated Aug 1, 2016

BSP and BSP2 map loader/importer for Unity.

C# 13 1 Updated Jun 16, 2023

C# library for parsing and reading BSP (Binary Space Partition) structures in Quake-based game engines

C# 95 27 Updated May 17, 2024

BSP map tools for Unity game engine.

C# 67 11 Updated May 29, 2022

Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

Rust 2,855 331 Updated Dec 13, 2024

The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

C# 4,311 419 Updated Jan 25, 2025

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

C++ 18,271 1,404 Updated Jun 25, 2023

FPS Designer is aimed to ease the creation of a First Person Shooter to people with no technical knowledge. Created as part of a first year school project.

C# 6 2 Updated Feb 14, 2016

The ioquake3 community effort to continue supporting/developing id's Quake III Arena

C 2,463 531 Updated Dec 24, 2024

Pure Go Postgres driver for database/sql

Go 9,273 916 Updated Nov 26, 2024

Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software

C++ 2,055 620 Updated Nov 12, 2024