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Q-Learning-Pacman-Java-Lisp

This is a project for the course CSC466: Topics in Artificial Intelligence, Spring 2015 at SUNY Oswego, using reinforcement learning to a pacman agent. You can find out more about the project at AIOswego.blogspot.com . The project is based in a Pacman game that can be found at javaipacman.sourceforge.net .

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Using reinforcement learning to a pacman agent in Java + Lisp

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