Stars
The Swiss Army Knife of Vector Graphics Scripting – Scriptographer ported to JavaScript and the browser, using HTML5 Canvas. Created by @lehni & @puckey
A full-featured ShaderToy renderer in ~400 lines of code.
zachleat / glyphhanger
Forked from filamentgroup/glyphhangerYour web font utility belt. It can subset web fonts. It can find unicode-ranges for you automatically. It makes julienne fries.
A jQuery plugin for producing big, bold & responsive headlines
A Godot project showing how to create custom screen buffers
The HTML touch slider carousel with the most native feeling you will get.
A lightweight component to use SVG.js library in React.
Fast and simple interaction manager for three.js for enabling mouse and touch events on 3D objects
Free, open-source VHS effect. Standalone application + plugin (After Effects, Premiere, and OpenFX).
Raymarching abstraction for creating simple SDF animations with threejs
🧩 Extend Three.js standard materials with your own shaders!
Command-line program to download videos from YouTube.com and other video sites
A high performance, editable terrain system for Godot 4.
Godot Engine – Multi-platform 2D and 3D game engine
Screen-space raymarched godrays for three.js using the pmndrs postprocessing library
A component toolkit for creating live-running code editing experiences, using the power of CodeSandbox.
🏭 The most lightweight, customizable React markdown component.
🥢 A minimalist-friendly ~2.1KB routing for React and Preact
🚀 Strapi is the leading open-source headless CMS. It’s 100% JavaScript/TypeScript, fully customizable, and developer-first.
🧪 Mana Potion – Toolkit for JavaScript game development and interactive experiences (React, Vue, Svelte, vanilla)
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
A suite of libraries for making game development with Three.js and React not only awesome, but so good, it would feel wrong to use anything else.
🦭 Kirby, but headless first with bearer token authentication and KQL utilities
Prototype complex pipelines directly from a single shader by branching it into stages
A framework and methodology for writing web socket RPC programs, without writing a single line of web socket or RPC code.