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update readme
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esettes authored Dec 9, 2022
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Expand Up @@ -6,7 +6,7 @@ Vulkan is an explicit graphics API, that means it works in a lower level, with l

Compute shaders are a special type of shader that doesn’t use the fixed graphics pipeline, and just allows to run arbitrary computations on the GPU. The only input CS get, aside from some API states, is their thread index. CS threads have their own identity and registers.

###### Generation of an image(1000x1000px) of a simple fractal and compare the processing time(miliseconds) needed by the CPU and the GPU:
###### Image(1000x1000px) generation of a simple fractal and compare the processing time(miliseconds) needed by the CPU and the GPU:

####           CPU time: 285 ms.                       GPU time: 4 ms.
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