Skip to content
forked from hrydgard/ppsspp

A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums on ppsspp.org.

License

Notifications You must be signed in to change notification settings

feliciaifu/ppsspp

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

PPSSPP - a fast and portable PSP emulator

Created by Henrik RydgĂĄrd

Additional code by many contributors, see the Credits screen

Originally released under the GPL 2.0 (and later) in November 2012

Official website: https://www.ppsspp.org/

Discord: https://discord.gg/5NJB6dD

No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.

To contribute, see the development page. Help testing, investigating, or fixing is always welcome. See the list of issues.

For the latest source code, see our GitHub page.

For documentation of all kinds (usage, reference, development), see the documentation on the main website

For build instructions and other development tutorials, see the wiki.

If you want to download regularly updated builds for Android, Windows x86 and x64, visit Orphis' buildbot

For game compatibility, see community compatibility feedback.

What's new in 1.15

  • Stutter caused by shader compilation has been reduced drastically ([#16873])

    • Parallelization: ([#16802], [#16804], [#16809], [#16812])
    • Shader variant reduction: ([#16773], [#16778], [#16770], [#16763])
  • Rendering performance and fixes

    • Integer scaling added ([#17224])
    • Post-processing fixes ([#17262])
    • SOCOM overlay glitch removed, night vision fixed ([#17297], [#17317])
    • PowerVR compatibility fixes ([#17232])
    • CLUT fixes ([#17212])
    • ToP - Narikiri Dungeon X: Avoid GPU readback ([#17181], [#17191], [#17192])
    • DTM / Toca: Avoid GPU readback ([#16715])
    • Fixed Dante's Inferno performance regression ([#17032], [#17035])
    • Fix wrong device selection on Poco C40 phones, causing broken UI ([#17027], [#17022])
    • Rainbow Six GPU performance fix ([#16971])
    • Subtitles fixed in The Godfather ([#17298], [#17314])
  • Texture replacement improvements

    • Less I/O on the main thread, leading to smoother framerates ([#17078], [#17091], [#17120], [#17134])
    • Support for KTX2 files with UASTC compressed textures added ([#17111] #17104)
    • Support for DDS files with BC1-7 textures added ([#17083], [#17103], [#17097], [#17096], [#17095])
    • Improve default ini ([#17146])
    • Mipmaps now always used if provided ([#17144])
    • Additional optimizations ([#17139], [#17088])
  • Optimizations

    • Software renderer fixes and performance ([#17295], [#17214], [#17028], [#16753], #16706, #16690)
    • Vulkan texture upload optimizations ([#17052], [#17122], [#17121], [#17114], [#17011])
    • Depth readback added, fixing lens flares in Syphon Filter (at perf cost..) ([#16907], [#16905])
    • Async readback supported in Vulkan - currently only enabled in Dangan Ronpa ([#16910], [#16916])
    • Lighting shader optimizations ([#16791], [#16787])
  • Controls

    • Android tilt control has been overhauled and fixed ([#16889], [#16896])
    • You can now map combinations of buttons to single functions ([#17210], [#17215], [#17228], etc)
    • Custom buttons now support analog inputs ([#16855])
  • VR features

    • Top down camera: ([#17098])
    • Head rotation control: ([#16857])
    • More stereo support: ([#16952], [#16953])
    • Other: ([#16826], [#16821])
  • Other

    • Windows Dark Mode support ([#16704])
    • GLSL shader compatibility fixes (#16710, #16709)
    • GTA math issue on macOS/iOS fixed, playable again ([#16928])
    • More accurate VFPU emulation has been added, though not all enabled yet ([#16984])
    • Debugger features and fixes ([#17270], [#17269], [#17263], [#17260], [#17203], [#17190], [#17042], [#16994], [#16988], [#16818] etc)
    • Rewind savestates no longer slows things down a lot ([#17291])
    • Chat window bugfixes ([#17241])
    • IR Jit fixes - helps iOS when native jit is unavailable ([#17129])
    • Depth-related rendering fixes ([#17055], [#16880])
    • More RISCV support work ([#16976], [#16957], [#16962], [#16832], [#16829])
    • macOS native menu bar ([#16922])
    • Font fixes ([#16859])
    • Rockman 2 audio glitch fix ([#16810], [#16798])
    • UI fixes: Vertical use of space ([#16795]), scrollbars ([#16785]), touchpad scroll on Windows ([#16699])

What's new in 1.14.4

What's new in 1.14.3

What's new in 1.14.2

What's new in 1.14.1

  • Fix black screen in Vulkan on some older Android devices (Android version 7) (#16599)
  • Fix error message in Medal of Honor (#16614)
  • Various minor bugfixes (#16617, #16609, #16608, #16615, #16619)
  • Add an option to turn off the new transparent menu background (#16595)

What's new in 1.14

What's new in 1.13.2

  • Crashfix on Android 12 when playing certain background music (#15990)
  • Fix Star Ocean battles in D3D backends (#15889)
  • Minor fixes that might fix some other crashes

What's new in 1.13.1

  • Confirmation dialog added before change of MAC address (#15738)
  • IR interpreter regression fixed (#15739)
  • Fix clearing of replacement texture cache (#15740)
  • Improved Portuguese-pt translation (#15734)
  • Fix graphical regression in Split/Second (#15733)
  • Couple of minor crash fixes

What's new in 1.13

General

  • Fix assorted Android "scoped storage"-related bugs and performance issues (#15237, #15487), etc.
  • Analog mapping for fast-forward (#15645)
  • Major softgpu accuracy fixes and speedups, including a JIT (#15163, #15345, #15389, #15529, #15440, #15410, #15405, #15400) and many, many more
  • Fixed some NEON code paths (#15481)
  • Fix performance of texture uploads with Vulkan (#15474)
  • Don't include the large font atlas when we don't need it
  • Improved upscaling shaders (#15566)
  • Vulkan texture upscaling performance improvements (#15238), etc.
  • Vulkan correctness fixes (#15217, #15211), use the VMA allocator (#15162), etc.
  • Fixes to depth culling (#15106), many more
  • Background loading of texture replacement (#15025)
  • Threading manager improvements and fixes (#15470), etc.
  • Added search in settings (#14414)
  • Added fast button repeats on custom touch buttons (#15613)
  • Two new bicubic upscaling shader: Catmull-Rom and Mitchell-Netravali (#15569)
  • Allow to change screen rotation per game and to bind a key to change it (#15494, #15510)
  • Re-enabled software rendering option on Android (#12958)

Game fixes

  • Add more workarounds for Mali driver bugs (#15016)
  • Vortex in God of War: Ghost of Sparta can now be passed (#15640)
  • Various proAdhoc fixes (#15213, #15215), and many more
  • Correct flickering text in Sol Trigger and Last Ranker. (#15549)
  • Fix and improve line drawing in Echochrome (#15583), after line refactoring (#15073, #15075)
  • Fix HUD graphics in Split/Second (#15500, #15501)
  • Fix bad screen overlay issues in Clone Wars and Force Unleashed (#15691, #15696, #12949, #9572)
  • Zettai Zetsumei Toshi 3 no longer hangs on character select screen (#15687)
  • Juiced 2: Bloom effect no longer covering the screen (#7295, #15717)
  • Fix keyboard shift issue in a few games (#15698)

UI

Looking for older news?

Adhoc support

Not fully functional, but some games work. Check the Ad-Hoc section of the forum for help.

Credit goes to:

About

A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums on ppsspp.org.

Resources

License

Stars

Watchers

Forks

Packages

 
 
 

Languages

  • C++ 52.7%
  • C 39.6%
  • POV-Ray SDL 5.3%
  • Java 0.5%
  • CMake 0.5%
  • Objective-C++ 0.4%
  • Other 1.0%