Tags: fgmacedo/python-statemachine
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*November 5, 2024* This release introduces powerful new features for the `StateMachine` library: {ref}`Condition expressions` and explicit definition of {ref}`Events`. These updates make it easier to define complex transition conditions and enhance performance, especially in workflows with nested or recursive event structures. StateMachine 2.4.0 supports Python 3.7, 3.8, 3.9, 3.10, 3.11, 3.12, and 3.13. This release introduces support for conditionals with Boolean algebra. You can now use expressions like `or`, `and`, and `not` directly within transition conditions, simplifying the definition of complex state transitions. This allows for more flexible and readable condition setups in your state machine configurations. Example (with a spoiler of the next highlight): ```py >>> from statemachine import StateMachine, State, Event >>> class AnyConditionSM(StateMachine): ... start = State(initial=True) ... end = State(final=True) ... ... submit = Event( ... start.to(end, cond="used_money or used_credit"), ... name="finish order", ... ) ... ... used_money: bool = False ... used_credit: bool = False >>> sm = AnyConditionSM() >>> sm.submit() Traceback (most recent call last): TransitionNotAllowed: Can't finish order when in Start. >>> sm.used_credit = True >>> sm.submit() >>> sm.current_state.id 'end' ``` ```{seealso} See {ref}`Condition expressions` for more details or take a look at the {ref}`sphx_glr_auto_examples_lor_machine.py` example. ``` Now you can explicit declare {ref}`Events` using the {ref}`event` class. This allows custom naming, translations, and also helps your IDE to know that events are callable. ```py >>> from statemachine import StateMachine, State, Event >>> class StartMachine(StateMachine): ... created = State(initial=True) ... started = State(final=True) ... ... start = Event(created.to(started), name="Launch the machine") ... >>> [e.id for e in StartMachine.events] ['start'] >>> [e.name for e in StartMachine.events] ['Launch the machine'] >>> StartMachine.start.name 'Launch the machine' ``` ```{seealso} See {ref}`Events` for more details. ``` We removed a note from the docs saying to avoid recursion loops. Since the {ref}`StateMachine 2.0.0` release we've turned the RTC model enabled by default, allowing nested events to occour as all events are put on an internal queue before being executed. ```{seealso} See {ref}`sphx_glr_auto_examples_recursive_event_machine.py` for an example of an infinite loop state machine declaration using `after` action callback to call the same event over and over again. ``` - Fixes [#484](#484) issue where nested events inside loops could leak memory by incorrectly referencing previous `event_data` when queuing the next event. This fix improves performance and stability in event-heavy workflows.
*July 3, 2024* - Fixes [#457](#457) regression that caused backwards incomplatible changes when using Enums. Thanks [@hperrey](https://github.com/hperrey)! Deprecations that will be removed on the next major release: - The `States.from_enum(..., use_enum_instance=True)` will be the default. ```{seealso} See {ref}`States from Enum types` for more details. ```
*June 7, 2024* This release has a high expected feature, we're adding [asynchronous support](../async.md), and enhancing overall functionality. In fact, the approach we took was to go all the way down changing the internals of the library to be fully async, keeping only the current external API as a thin sync/async adapter. StateMachine 2.3.0 supports Python 3.7, 3.8, 3.9, 3.10, 3.11 and 3.12. We've fixed a bug on the package declaration that was preventing users from Python 3.7 to install the latest version. This release introduces native coroutine support using asyncio, enabling seamless integration with asynchronous code. Now you can send and await for events, and also write async {ref}`Actions`, {ref}`Conditions` and {ref}`Validators`. ```{seealso} See {ref}`sphx_glr_auto_examples_air_conditioner_machine.py` for an example of async code with a state machine. ``` ```py >>> class AsyncStateMachine(StateMachine): ... initial = State('Initial', initial=True) ... final = State('Final', final=True) ... ... advance = initial.to(final) >>> async def run_sm(): ... sm = AsyncStateMachine() ... await sm.advance() ... print(sm.current_state) >>> asyncio.run(run_sm()) Final ```
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