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suxf committed May 7, 2022
1 parent 217a85a commit bb5cb61
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3 changes: 2 additions & 1 deletion ES/Log/LogManager.cs
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Expand Up @@ -72,8 +72,9 @@ private static void SystemInfo()
sb.Append(Utils.SystemInfo.ProcessVersion);
sb.Append("; es: ");
sb.Append(Utils.SystemInfo.FrameVersion);
sb.Append("; ");
#endif
sb.Append("; dotnet: ");
sb.Append("dotnet: ");
sb.Append(Utils.SystemInfo.DotNetVersion);
sb.Append("; path: ");
sb.Append(Utils.SystemInfo.Path);
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12 changes: 5 additions & 7 deletions README.md
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Expand Up @@ -26,7 +26,7 @@ Easy .NET Develop Frame.
# 目录介绍
| 目录 | 备注 |
| ------------ | ------------ |
| Client | 客户端框架支持(暂时只有Unity版本) |
| UnityESF | Unity框架支持 |
| docs | [在线API文档](https://suxf.github.io/EasySharpFrame) |
| ES | 框架主工程 |
| Sample | 框架测试样本工程 |
Expand Down Expand Up @@ -703,11 +703,9 @@ int processorCount = ES.Utils.SystemInfo.ProcessorCount;
1. [dotnet/corefx](https://github.com/dotnet/corefx) 微软官方支持的SqlServer支持库
1. [mysql-net/MySqlConnector](https://github.com/mysql-net/MySqlConnector) 高性能的MySql数据库连接支持库
# 关于框架的由来
最初是由工作和业余开发过程中遇到的问题慢慢汇聚出来的一些零零散散的工具类,经过一段时间整理重构和后续维护,才有了现在这个版本,在此之前使用此框架的项目也一直在线上跑着,总的来说是为了开发更加快速便捷才构建了这个框架。
# 关于框架
框架的雏形是工作和业余开发过程中遇到的一些问题,慢慢汇聚出来零零散散的工具类形成的,在经过一段时间整理重构和后续维护,才有了现在这个版本,在此之前使用此框架的项目也一直在线上跑着,总的来说是为了开发更加快速便捷才构建了这个框架。框架迭代的技术都是以新技术为主,优先使用官方推荐的解决方案

版本1.16.0是较大的迭代,花了一些时间把整个框架能优化的地方都优化了,然后增加了一些原本就要增加但没时间弄的功能。这之后框架的更新又会以修复BUG和增加稳定性为主了,框架使用的技术一直都以新技术点为主,就是说优先使用官方推荐的新技术,不推荐的技术方案除非网上分析说暂时没有更好的性能替代才会使用。但这样也会带来一些问题,那就是对.Net低版本的兼容性差,当然实际上可以做到兼容,不过这样工作量太大了,个人精力有限,所以暂且不考虑兼容性问题了。
如果对这个项目或者项目里用的一些技术比较感兴趣的朋友,希望能够给颗⭐支持一下~😊

谢谢给这个项目打⭐的朋友,虽然目前只有不到百人,但这不影响我对这个框架的开发和更新,因为想着自己以后如果能够用到这个框架来开发更多的项目,也不失开发这个框架的初衷了。

如果对这个项目比较感兴趣的朋友,希望能够给颗⭐支持一下~
最后,谢谢所有能够看到这里的和所有打⭐的朋友。💕💕💕
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Expand Up @@ -72,8 +72,9 @@ private static void SystemInfo()
sb.Append(Utils.SystemInfo.ProcessVersion);
sb.Append("; es: ");
sb.Append(Utils.SystemInfo.FrameVersion);
sb.Append("; ");
#endif
sb.Append("; dotnet: ");
sb.Append("dotnet: ");
sb.Append(Utils.SystemInfo.DotNetVersion);
sb.Append("; path: ");
sb.Append(Utils.SystemInfo.Path);
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4 changes: 3 additions & 1 deletion Client/UnityESF/Readme.txt → UnityESF/README.txt
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@@ -1,4 +1,6 @@
EasyUnityFrame
Unity EasySharpFrame

使用方式:直接复制到项目 Assets 目录下即可

使 Unity2020 以上开发客户端搭配基于 EasySharpFrame 框架开发的服务器完成协同工作的辅助框架。

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