Stars
C++ game engine project, for learning, practice and experiment.
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
a directx11 demo for loading and rendering fbx format file which exported from 3ds-max
A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"
GPU 3D SDF generator using DirectX 11 compute shader
Basic 3D collision detection implementation using the Gilbert–Johnson–Keerthi distance algorithm along with the Expanding Polytope Algorithm
现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x
《Hello 算法》:动画图解、一键运行的数据结构与算法教程。支持 Python, Java, C++, C, C#, JS, Go, Swift, Rust, Ruby, Kotlin, TS, Dart 代码。简体版和繁体版同步更新,English version ongoing
Ghost Engine is a little renderer that I wrote for assisting my graphic dissertation writing. It has the basic function that a renderer should have, which may help you realizing your graphic experi…
Open source c++ skeletal animation library and toolset
Personal hobby project to experiment with various rendering techniques.
Zelda: Link's Awakening Mock-up Game made with DirectX 11.
My personal physically-based volume rendering lab on GPU
This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.
Piccolo (formerly Pilot) – mini game engine for games104
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo II. Fast real-time vo…
Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo I. Fast volume render…
DirectX 12 character animation and rendering. Note: currently, there is no AA deployed in this sample, because it originally worked with temporal AA in my full scene rendering; please use AA settin…
DirectX 11 Engine Repo for my tutorial series on youtube. Uses Visual Studio 2017.
Recreating the Wall Merge mechanic from A Link Between Worlds