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C++ game engine project, for learning, practice and experiment.

C++ 344 34 Updated Oct 16, 2024

A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)

C++ 719 69 Updated Apr 10, 2024

a directx11 demo for loading and rendering fbx format file which exported from 3ds-max

C++ 24 13 Updated Jul 18, 2019

A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"

C++ 68 6 Updated Jun 28, 2021

GPU 3D SDF generator using DirectX 11 compute shader

C++ 59 7 Updated Dec 6, 2022

Basic 3D collision detection implementation using the Gilbert–Johnson–Keerthi distance algorithm along with the Expanding Polytope Algorithm

C 90 19 Updated Sep 5, 2024

现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x

C++ 1,508 354 Updated Oct 11, 2024

《Hello 算法》:动画图解、一键运行的数据结构与算法教程。支持 Python, Java, C++, C, C#, JS, Go, Swift, Rust, Ruby, Kotlin, TS, Dart 代码。简体版和繁体版同步更新,English version ongoing

Java 96,989 12,296 Updated Oct 10, 2024

Upload of my toon shader project

C++ 1 Updated Jan 8, 2021

DirectX 11 Engine

C++ 16 2 Updated May 1, 2022

DirectX 11 Bloom Post-processing

C++ 5 3 Updated Dec 21, 2019

Ghost Engine is a little renderer that I wrote for assisting my graphic dissertation writing. It has the basic function that a renderer should have, which may help you realizing your graphic experi…

C++ 2 Updated Aug 9, 2023

Mitsuba renderer main repository

C++ 1,039 320 Updated Sep 11, 2023

Open source c++ skeletal animation library and toolset

C++ 2,429 300 Updated Jul 24, 2024

Personal hobby project to experiment with various rendering techniques.

C++ 476 24 Updated Sep 16, 2024

Graphics toolkits

C++ 23 Updated Oct 14, 2024

Zelda: Link's Awakening Mock-up Game made with DirectX 11.

C++ 2 Updated Jan 8, 2023

My personal physically-based volume rendering lab on GPU

C++ 8 Updated Jul 6, 2021

My DirectX 12 playground

C++ 8 1 Updated Dec 29, 2021

My path tracer

C++ 523 33 Updated Jun 25, 2023

This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.

C++ 15 5 Updated Aug 6, 2018

Piccolo (formerly Pilot) – mini game engine for games104

C++ 5,857 1,818 Updated Sep 30, 2024

Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.

C 39 15 Updated Oct 1, 2023

Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo II. Fast real-time vo…

C 32 4 Updated Sep 30, 2024

Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo I. Fast volume render…

C 40 10 Updated Oct 1, 2024

DirectX 12 character animation and rendering. Note: currently, there is no AA deployed in this sample, because it originally worked with temporal AA in my full scene rendering; please use AA settin…

C 20 2 Updated Oct 8, 2024

DirectX 11 Engine Repo for my tutorial series on youtube. Uses Visual Studio 2017.

C++ 137 52 Updated Feb 3, 2024

Lightweight open source FBX importer

C 1,140 135 Updated Aug 5, 2024

Recreating the Wall Merge mechanic from A Link Between Worlds

C# 111 31 Updated Mar 21, 2020