NOTE: this is a modified version from original 3DGS code to support instant 3DGS Segmentation.
Used as the rasterization engine for the paper "FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally".
This work is built on many amazing research works and open-source projects, thanks a lot to all the authors for sharing!
If you can make use of it in your own research, please be so kind to cite us.