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FlashSplat Rasterization

NOTE: this is a modified version from original 3DGS code to support instant 3DGS Segmentation.

Used as the rasterization engine for the paper "FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally".

Acknowledgement

This work is built on many amazing research works and open-source projects, thanks a lot to all the authors for sharing!

If you can make use of it in your own research, please be so kind to cite us.

BibTeX

@Article{flashsplat,
      author       = {Qiuhong, Shen and Xingyi, Yang and Xinchao, Wang},
      title        = {FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally},
      booktitle    = {European Conference on Computer Vision (ECCV)},
      year         = {2024}
}

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