Releases: flybrotherhoi/hwc-aaa
复赛版本
初赛最终版本
初赛最终版本,初赛的代码之后会保留在l1分支中,复赛将在l2分支进行开发
v2.0
比较动态的版本,虽然峰值可能不如之前特别调的,胜在稳定性好
v1.5
if(fid==1){
WAIT_TIME = 1;
boat[0].MAX_TIMES_BETWEEN_BERTH = 10;
boat[1].MAX_TIMES_BETWEEN_BERTH = 10;
boat[2].MAX_TIMES_BETWEEN_BERTH = 10;
boat[3].MAX_TIMES_BETWEEN_BERTH = 10;
boat[4].MAX_TIMES_BETWEEN_BERTH = 10;
}
if(fid==3000){
WAIT_TIME = 1;
boat[0].MAX_TIMES_BETWEEN_BERTH = 1;
boat[1].MAX_TIMES_BETWEEN_BERTH = 1;
boat[2].MAX_TIMES_BETWEEN_BERTH = 1;
boat[3].MAX_TIMES_BETWEEN_BERTH = 1;
boat[4].MAX_TIMES_BETWEEN_BERTH = 1;
}
if(fid==11000){
WAIT_TIME = 1;
boat[0].MAX_TIMES_BETWEEN_BERTH = 10;
boat[1].MAX_TIMES_BETWEEN_BERTH = 10;
boat[2].MAX_TIMES_BETWEEN_BERTH = 10;
boat[3].MAX_TIMES_BETWEEN_BERTH = 10;
boat[4].MAX_TIMES_BETWEEN_BERTH = 10;
}
3.7
{"status":"Successful","score":240766}
3.8
{"status":"Successful","score":216324}
3.9
{"status":"Successful","score":220831}
3.10
{"status":"Successful","score":195241}
3.11
{"status":"Successful","score":274455}
3.12
{"status":"Successful","score":302089}
3.13
{"status":"Successful","score":243852}
v1.4
这个版本相比上一个版本,提早了机器人的启动时间(直接开始行动,当快要走到目标机器人的路径上的时候停下来),机器人找目标泊位按照最近的贪心策略。这个版本在3.10可以稳定在18w以上
默认随机数种子
3.7
{"status":"Successful","score":225621}
3.8
{"status":"Successful","score":209576}
3.9
{"status":"Successful","score":214258}
3.10
{"status":"Successful","score":184613}
3.11
{"status":"Successful","score":260295}
3.12
{"status":"Successful","score":276175}
3.13
{"status":"Successful","score":241449}
默认随机数种子 轮船调度改
3.7
{"status":"Successful","score":228484}
3.8
{"status":"Successful","score":216465}
3.9
{"status":"Successful","score":210166}
3.10
{"status":"Successful","score":187426}
3.11
{"status":"Successful","score":269014}
3.12
{"status":"Successful","score":281389}
3.13
{"status":"Successful","score":245170}
随机数种子1999 轮船调度改成22333+11111+22344
3.7
{"status":"Successful","score":235586}
3.8
{"status":"Successful","score":204230}
3.9
{"status":"Successful","score":221259}
3.10
{"status":"Successful","score":193696}
3.11
{"status":"Successful","score":268429}
3.12
{"status":"Successful","score":287641}
3.13
{"status":"Successful","score":256188}
v1.3
找到一个更优的轮船转移次数策略
3.7
{"status":"Successful","score":237876}
3.8
{"status":"Successful","score":218302}
3.9
{"status":"Successful","score":212347}
3.10
{"status":"Successful","score":181892}
3.11
{"status":"Successful","score":266216}
3.12
{"status":"Successful","score":289632}
3.13
{"status":"Successful","score":240733}
v1.2
机器人:区域划分+动态变化
轮船:Greedy+前后最大转移次数变化
3.7
{"status":"Successful","score":216080}
3.8
{"status":"Successful","score":207647}
3.9
{"status":"Successful","score":210490}
3.10
{"status":"Successful","score":170891}
3.11
{"status":"Successful","score":247227}
3.12
{"status":"Successful","score":280827}
3.13
{"status":"Successful","score":226393}
v1.1
轮船调度改成了贪心策略
3.7
{"status":"Successful","score":205183}
3.8
{"status":"Successful","score":178208}
3.9
{"status":"Successful","score":196736}
3.10
{"status":"Successful","score":169948}
3.11
{"status":"Successful","score":250604}
3.12
{"status":"Successful","score":285055}
3.13
{"status":"Successful","score":237695}
基本work的初始版本
3.7
{"status":"Successful","score":181908}
3.8
{"status":"Successful","score":167891}
3.9
{"status":"Successful","score":193715}
3.10
{"status":"Successful","score":135333}
3.11
{"status":"Successful","score":244949}
3.12
{"status":"Successful","score":254400}
3.13
{"status":"Successful","score":226592}