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Fixed OrbitControls domElement.body dependency. Also some code clean up.
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mrdoob committed Aug 23, 2013
1 parent 273241e commit 8673cc8
Showing 1 changed file with 35 additions and 23 deletions.
58 changes: 35 additions & 23 deletions examples/js/controls/OrbitControls.js
Original file line number Diff line number Diff line change
Expand Up @@ -154,8 +154,10 @@ THREE.OrbitControls = function ( object, domElement ) {
// right and down are positive
this.pan = function ( delta ) {

if ( scope.object.fov !== undefined )
{
var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

if ( scope.object.fov !== undefined ) {

// perspective
var position = scope.object.position;
var offset = position.clone().sub( scope.target );
Expand All @@ -164,20 +166,22 @@ THREE.OrbitControls = function ( object, domElement ) {
// half of the fov is center to top of screen
targetDistance *= Math.tan( (scope.object.fov/2) * Math.PI / 180.0 );
// we actually don't use screenWidth, since perspective camera is fixed to screen height
scope.panLeft( 2 * delta.x * targetDistance / scope.domElement.body.clientHeight );
scope.panUp( 2 * delta.y * targetDistance / scope.domElement.body.clientHeight );
}
else if ( scope.object.top !== undefined )
{
scope.panLeft( 2 * delta.x * targetDistance / element.clientHeight );
scope.panUp( 2 * delta.y * targetDistance / element.clientHeight );

} else if ( scope.object.top !== undefined ) {

// orthographic
scope.panLeft( delta.x * (scope.object.right - scope.object.left) / scope.domElement.body.clientWidth );
scope.panUp( delta.y * (scope.object.top - scope.object.bottom) / scope.domElement.body.clientHeight );
}
else
{
scope.panLeft( delta.x * (scope.object.right - scope.object.left) / element.clientWidth );
scope.panUp( delta.y * (scope.object.top - scope.object.bottom) / element.clientHeight );

} else {

// camera neither orthographic or perspective - warn user
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );

}

};

this.dollyIn = function ( dollyScale ) {
Expand Down Expand Up @@ -312,25 +316,29 @@ THREE.OrbitControls = function ( object, domElement ) {

function onMouseMove( event ) {

if ( scope.enabled === false ) { return; }
if ( scope.enabled === false ) return;

event.preventDefault();

var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

if ( state === STATE.ROTATE ) {
if ( scope.noRotate === true ) { return; }

if ( scope.noRotate === true ) return;

rotateEnd.set( event.clientX, event.clientY );
rotateDelta.subVectors( rotateEnd, rotateStart );

// rotating across whole screen goes 360 degrees around
scope.rotateLeft( 2 * Math.PI * rotateDelta.x / scope.domElement.body.clientWidth * scope.rotateSpeed );
scope.rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );
// rotating up and down along whole screen attempts to go 360, but limited to 180
scope.rotateUp( 2 * Math.PI * rotateDelta.y / scope.domElement.body.clientHeight * scope.rotateSpeed );
scope.rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );

rotateStart.copy( rotateEnd );

} else if ( state === STATE.DOLLY ) {
if ( scope.noZoom === true ) { return; }

if ( scope.noZoom === true ) return;

dollyEnd.set( event.clientX, event.clientY );
dollyDelta.subVectors( dollyEnd, dollyStart );
Expand All @@ -348,7 +356,8 @@ THREE.OrbitControls = function ( object, domElement ) {
dollyStart.copy( dollyEnd );

} else if ( state === STATE.PAN ) {
if ( scope.noPan === true ) { return; }

if ( scope.noPan === true ) return;

panEnd.set( event.clientX, event.clientY );
panDelta.subVectors( panEnd, panStart );
Expand All @@ -361,11 +370,12 @@ THREE.OrbitControls = function ( object, domElement ) {

// Greggman fix: https://github.com/greggman/three.js/commit/fde9f9917d6d8381f06bf22cdff766029d1761be
scope.update();

}

function onMouseUp( /* event */ ) {

if ( scope.enabled === false ) { return; }
if ( scope.enabled === false ) return;

// Greggman fix: https://github.com/greggman/three.js/commit/fde9f9917d6d8381f06bf22cdff766029d1761be
scope.domElement.removeEventListener( 'mousemove', onMouseMove, false );
Expand All @@ -377,8 +387,7 @@ THREE.OrbitControls = function ( object, domElement ) {

function onMouseWheel( event ) {

if ( scope.enabled === false ) { return; }
if ( scope.noZoom === true ) { return; }
if ( scope.enabled === false || scope.noZoom === true ) return;

var delta = 0;

Expand Down Expand Up @@ -413,6 +422,7 @@ THREE.OrbitControls = function ( object, domElement ) {
// pan a pixel - I guess for precise positioning?
// Greggman fix: https://github.com/greggman/three.js/commit/fde9f9917d6d8381f06bf22cdff766029d1761be
var needUpdate = false;

switch ( event.keyCode ) {

case scope.keys.UP:
Expand Down Expand Up @@ -488,6 +498,8 @@ THREE.OrbitControls = function ( object, domElement ) {
event.preventDefault();
event.stopPropagation();

var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

switch ( event.touches.length ) {

case 1: // one-fingered touch: rotate
Expand All @@ -498,9 +510,9 @@ THREE.OrbitControls = function ( object, domElement ) {
rotateDelta.subVectors( rotateEnd, rotateStart );

// rotating across whole screen goes 360 degrees around
scope.rotateLeft( 2 * Math.PI * rotateDelta.x / scope.domElement.body.clientWidth * scope.rotateSpeed );
scope.rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );
// rotating up and down along whole screen attempts to go 360, but limited to 180
scope.rotateUp( 2 * Math.PI * rotateDelta.y / scope.domElement.body.clientHeight * scope.rotateSpeed );
scope.rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );

rotateStart.copy( rotateEnd );
break;
Expand Down

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