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2D Global Illumination shader in Godot.
From anything to mesh like human artists. Official impl. of "MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization"
Efficient glTF 3D import / export package for Unity
A Multi-Agent Gym Environment set in the wild west.
[CVPR 2024] MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Model
Interactive tour of the Godot editor's interface, using the Godot Tours technology
custom keyframes for Unity's timeline 🎞 (interpolate lists of anything) with visual tools 🖌 and C# to computeshader binding
Create self-documenting cli programs from YAML files. Easily wrap bash, grunt, npm, docker, (anything) to standardize your processes and make the lives of the people working on your project better.
NVIDIA Kaolin Wisp is a PyTorch library powered by NVIDIA Kaolin Core to work with neural fields (including NeRFs, NGLOD, instant-ngp and VQAD).
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Asse…
Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
Serialized Dictionary is an easy to use system that allows you to have a Dictionary being serializable and editable on the Unity inspector.
(Unity3D) Test multiplayer without building
A simple example of how to implement vector based DQN using PyTorch and a ML-Agents environment
Documentation for the Animancer Unity Plugin.
WebGL 2.0 based 3D Rendering Engine (and game engine)
An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
OpenUPM - Open Source Unity Package Registry (UPM)
frankcarey / blender_addons
Forked from knekke/blender_addonsCustom blender addons
Generates simple geometric cityscapes in the style of Donald Crews
Open source reimplementation of GTA San Andreas game engine in Unity